#pragma once #include "MenuComponent.h" #include "DEFINES.h" #include "Crawler.h" INCLUDE_game class MenuIconButton:public MenuComponent{ protected: Decal*icon; public: inline MenuIconButton(MenuType parent,geom2d::rectrect,Decal*icon,MenuFunc onClick) :MenuComponent(parent,rect,"",onClick),icon(icon){} protected: virtual inline void Update(Crawler*game)override{ MenuComponent::Update(game); } virtual inline void Draw(Crawler*game,vf2d parentPos,bool focused)override{ MenuComponent::Draw(game,parentPos,focused); if(icon!=nullptr){ game->DrawSprite(parentPos+rect.middle()-icon->sprite->Size()/2,icon->sprite,1,Sprite::Flip::NONE,[&](Pixel&in){return focused?in:in*"ThemeGlobal.MenuUnfocusedColorMult"_F;}); } } };