Events
{
	LowHealth = "Occurs when the player is low in health."
	InCombat = "Occurs when the player is in combat."
	Underwater = "Occurs when the player is in water."
	TitleScreenLoaded = "Occurs when the title screen intro is done"

	SFX
	{
		Bear Slam Attack
		{
			CombatSound = True
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = bear_slam.ogg, 70%
		}
		Button Click
		{
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = button_click2.ogg, 40%
		}
		Change Volume
		{
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = changevolume.ogg, 50%, 60%, 60%
		}
		Consume Potion
		{
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = consume_potion.ogg, 70%
		}
		Consume Item
		{
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = consume_item.ogg, 60%
		}
		Craft Item
		{
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = item_craft.ogg, 70%
		}
		Craft Equip
		{
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = craft_equip.ogg, 70%
		}
		Equip Armor
		{
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = equip.ogg, 60%
			File[1] = equip2.ogg, 60%
		}
		Equip Weapon
		{
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = equip2.ogg, 60%
		}
		Equip Accessory
		{
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = equip_ring.ogg, 100%
		}
		Footstep
		{
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = footsteps.ogg, 90%
		}
		Footstep - Wet
		{
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = footsteps_wet.ogg, 100%
		}
		Buy Item
		{
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = item_buy.ogg, 70%
		}
		Sell Item
		{
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = item_sell.ogg, 80%
		}
		Locked Item
		{
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = lock.ogg, 100%
		}
		Enhance Item
		{
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = item_enhance.ogg, 100%
		}
		Collect Item
		{
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = item_collect.ogg, 40%
		}
		Level Up
		{
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = levelup.ogg, 100%
		}
		Menu Navigate
		{
			# Muted for now.
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = menu_navigate.ogg, 0%, 60%, 100%
		}
		Menu Select
		{
			# Muted for now.
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = menu_navigate.ogg, 0%
		}
		Monster Hurt
		{
			CombatSound = True
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = monster_hurt.ogg, 40%
		}
		Player Hit
		{
			CombatSound = True
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = player_hit1.ogg, 40%
			File[1] = player_hit2.ogg, 100%
		}
		Ranger Auto Attack
		{
			CombatSound = True
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = ranger_auto1.ogg, 50%
			File[1] = ranger_auto2.ogg, 50%
		}
		Ranger Retreat
		{
			CombatSound = True
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = ranger_backstep.ogg, 90%
		}
		Ranger Multishot
		{
			CombatSound = True
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = ranger_multishot.ogg, 100%
		}
		Ranger Rapid Fire
		{
			CombatSound = True
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = ranger_rapid_fire.ogg, 100%
		}
		Ranger Charged Shot
		{
			CombatSound = True
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = ranger_charged_shot.ogg, 70%
		}
		Slime Dead
		{
			CombatSound = True
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = slime_dead.ogg, 60%
			File[1] = slime_dead2.ogg, 60%
		}
		Monster Dead
		{
			CombatSound = True
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = slime_dead2.ogg, 60%
		}
		Slime King Land
		{
			CombatSound = True
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = slime_king_landing.ogg, 100%
		}
		Slime King Shoot
		{
			CombatSound = True
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = slime_king_shoot.ogg, 60%
		}
		Slime Shoot
		{
			CombatSound = True
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = slime_shoot.ogg, 100%
			File[1] = slime_shoot2.ogg, 80%
		}
		Slime Walk
		{
			CombatSound = True
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = slime_walk.ogg, 10%
			File[1] = slime_walk2.ogg, 10%
			File[2] = slime_walk3.ogg, 10%
		}
		Toggle On
		{
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = toggle_on.ogg, 100%
		}
		Toggle Off
		{
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = toggle_off.ogg, 100%
		}
		Unequip Armor
		{
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = equip2.ogg, 60%
		}
		Unequip Accessory
		{
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = equip_ring.ogg, 60%, 70%, 70%
		}
		Ursule Dead
		{
			CombatSound = True
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = ursule_dead.ogg, 100%
		}
		Ursule Phase Transition
		{
			CombatSound = True
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = ursule_phase_transition.ogg, 100%
		}
		Warrior Auto Attack
		{
			CombatSound = True
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = warrior_auto1.ogg, 60%
		}
		Warrior Battlecry
		{
			CombatSound = True
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = warrior_battlecry.ogg, 100%
		}
		Warrior Block Hit
		{
			CombatSound = True
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = warrior_blockhit1.ogg, 100%
			File[1] = warrior_blockhit2.ogg, 100%
		}
		Warrior Ground Slam
		{
			CombatSound = True
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = warrior_groundslam.ogg, 100%
		}
		Warrior Sonic Slash
		{
			CombatSound = True
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = warrior_sonicslash.ogg, 70%
		}
		Wisp Hit
		{
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = wisp_hit.ogg, 60%
		}
		Wizard Auto Attack
		{
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = wizard_auto1.ogg, 60%
			File[1] = wizard_auto2.ogg, 60%
		}
		Wizard Fire Bolt Shoot
		{
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = wizard_firebolt.ogg, 100%
		}
		Wizard Fire Bolt Hit
		{
			CombatSound = True
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = wizard_firebolt_hit.ogg, 100%
		}
		Wizard Lightning Bolt Shoot
		{
			CombatSound = True
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = wizard_lightningbolt.ogg, 60%
		}
		Wizard Lightning Bolt Hit
		{
			CombatSound = True
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = wizard_firebolt_hit.ogg, 100%
		}
		Wizard Meteor
		{
			CombatSound = True
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = wizard_meteor.ogg, 100%
		}
		Wizard Meteor Flames
		{
			CombatSound = True
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = wizard_meteor_lingering.ogg, 100%
		}
		Wizard Teleport
		{
			CombatSound = True
			# Specify file names, followed by volume %.  Optional min and max pitch adjustment (Defaults are 90%,110%)
			File[0] = wizard_teleport.ogg, 100%
		}
	}
}