#pragma region License /* License (OLC-3) ~~~~~~~~~~~~~~~ Copyright 2024 Joshua Sigona Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions or derivations of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions or derivative works in binary form must reproduce the above copyright notice. This list of conditions and the following disclaimer must be reproduced in the documentation and/or other materials provided with the distribution. 3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Portions of this software are copyright © 2024 The FreeType Project (www.freetype.org). Please see LICENSE_FT.txt for more information. All rights reserved. */ #pragma endregion #include "Menu.h" #include "MenuComponent.h" #include "AdventuresInLestoria.h" #include "CharacterRotatingDisplay.h" #include "ClassInfo.h" #include "SaveFile.h" INCLUDE_game INCLUDE_GFX void Menu::InitializeOverworldMenuWindow(){ Menu*overworldMenuWindow=CreateMenu(OVERWORLD_MENU,CENTERED,vi2d{96,164}); overworldMenuWindow->ADD("Resume Button",MenuComponent)(geom2d::rect{{4,12+28*0},{88,24}},"Resume",[](MenuFuncData data){Menu::CloseMenu();return true;})END; overworldMenuWindow->ADD("Character Button",MenuComponent)(geom2d::rect{{4,12+28*1},{88,24}},"Character", [](MenuFuncData data){ Component(CHARACTER_MENU,"Character Rotating Display")->SetIcon(GFX[classutils::GetClassInfo(game->GetPlayer()->GetClassName()).classFullImgName].Decal()); Menu::OpenMenu(CHARACTER_MENU); return true; })END; overworldMenuWindow->ADD("Inventory Button",MenuComponent)(geom2d::rect{{4,12+28*2},{88,24}},"Inventory",[](MenuFuncData data){Menu::OpenMenu(INVENTORY);return true;})END; overworldMenuWindow->ADD("Settings Button",MenuComponent)(geom2d::rect{{4,12+28*3},{88,24}},"Settings",[](MenuFuncData data){Menu::OpenMenu(SETTINGS);return true;})END; overworldMenuWindow->ADD("Quit Button",MenuComponent)(geom2d::rect{{4,12+28*4},{88,24}},"Quit Game",[](MenuFuncData data){ Menu::CloseAllMenus(); SaveFile::SaveGame(); game->ResetGame(); return true; })END; overworldMenuWindow->SetupKeyboardNavigation( [](MenuType type,Data&returnData){ //On Open returnData="Resume Button"; }, { //Button Key {game->KEY_BACK,{"Close Menu",[](MenuType type){ if(Menu::stack.back()->GetType()==OVERWORLD_MENU){ //HACK ALERT! This is in case we hit the menu key from the resume button as it too closes the menu, so this is a double close attempt. Menu::CloseMenu(); } }}}, {game->KEY_MENU,{"Close Menu",[](MenuType type){ if(Menu::stack.back()->GetType()==OVERWORLD_MENU){ //HACK ALERT! This is in case we hit the menu key from the resume button as it too closes the menu, so this is a double close attempt. Menu::CloseMenu(); } }}}, {game->KEY_CONFIRM,{"Select",[](MenuType type){}}}, } ,{ //Button Navigation Rules {"Resume Button",{ .up="Quit Button", .down="Character Button",}}, {"Character Button",{ .up="Resume Button", .down="Inventory Button",}}, {"Inventory Button",{ .up="Character Button", .down="Settings Button",}}, {"Settings Button",{ .up="Inventory Button", .down="Quit Button",}}, {"Quit Button",{ .up="Settings Button", .down="Resume Button",}}, }); }