#pragma once

namespace State{
	enum State{
		NORMAL,
		SWING_SWORD,
		SWING_SONIC_SWORD,
		SPIN,
		MOVE_TOWARDS,
		MOVE_AWAY,
		BLOCK,
		TELEPORT,
		PATH_AROUND,
		CASTING,
		PREP_CAST,
		SHOOT_ARROW,
		RETREAT,
		ANIMATION_LOCK,
		JUMP,
		RECOVERY,
	};
}