map_path = assets/Campaigns/

Levels
{
    WORLD_MAP
    {
        Map File = World_Map.tmx
    }

    CAMPAIGN_1_1
    {
        Map File = 1_1_v2.tmx

        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        Loot[0] = Logs, 2, 5, 100%
        Loot[1] = Berries, 1, 1, 30%
        Loot[2] = Green Gemstone, 1, 1, 5%
    }
    BOSS_1      
    {
        Map File = Boss_1_v2.tmx
    }

    CAMPAIGN_1_2
    {
        Map File = 1_2.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        # Loot[0] = Berries, 3, 5, 100%
        Loot[0] = Logs, 2, 6, 100%
        Loot[1] = Berries, 1, 1, 30%
        Loot[2] = Green Gemstone, 1, 1, 5%
    }
    CAMPAIGN_1_3
    {
        Map File = 1_3.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        # Loot[0] = Berries, 5, 100%
        Loot[0] = Logs, 2, 6, 100%
        Loot[1] = High-Quality Logs, 1, 1, 50%
        Loot[2] = Berries, 1, 2, 20%
        Loot[3] = Green Gemstone, 1, 1, 5%
    }
    CAMPAIGN_1_4
    {
        Map File = 1_4.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        # Loot[0] = Berries, 5, 100%
        Loot[0] = Logs, 3, 6, 100%
        Loot[1] = High-Quality Logs, 1, 1, 50%
        Loot[2] = Berries, 1, 2, 20%
        Loot[3] = Green Gemstone, 1, 1, 5%
    }
    CAMPAIGN_1_5
    {
        Map File = 1_5.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        # Loot[0] = Berries, 5, 100%
        Loot[0] = Logs, 1, 2, 100%
        Loot[1] = High-Quality Logs, 1, 3, 100%
        Loot[2] = Berries, 1, 2, 25%
        Loot[3] = Green Gemstone, 1, 1, 5%
    }
    CAMPAIGN_1_6
    {
        Map File = 1_6.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        # Loot[0] = Berries, 5, 100%
        Loot[0] = Logs, 1, 2, 100%
        Loot[1] = High-Quality Logs, 1, 3, 100%
        Loot[2] = Berries, 1, 2, 25%
        Loot[3] = Green Gemstone, 1, 1, 5%
    }
    CAMPAIGN_1_7
    {
        Map File = 1_7.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        # Loot[0] = Berries, 5, 100%
        Loot[0] = High-Quality Logs, 2, 5, 100%
        Loot[1] = Berries, 1, 2, 25%
        Loot[2] = Green Gemstone, 1, 1, 5%
    }
    CAMPAIGN_1_8
    {
        Map File = 1_8.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        # Loot[0] = Berries, 5, 100%
        Loot[0] = High-Quality Logs, 2, 5, 100%
        Loot[1] = Berries, 1, 2, 25%
        Loot[2] = Green Gemstone, 1, 1, 5%
    }
    CAMPAIGN_1_B1
    {
        Map File = 1_B1.tmx
        # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
        # Loot[0] = Berries, 5, 100%
    }
    BOSS_1_B   
    {
        Map File = Boss_1_B.tmx
    }
    HUB
    {
        Map File = Hub_v2.tmx
    }
}