Fragment Description = "A small piece of concentrated material from broken down jewelry." # Number of fragments earned when breaking down an accessory. Fragment Disassemble Gain Amount = 1 # Number of fragments and gold required to Refine an accessory. Fragment Refine Cost = 1, 20g # Number of fragments and gold required to Enchant an accessory. Fragment Enchant Cost = 3, 35g # How much to increase refined stats by with each refinement. (Ex. if the value is 20%, it takes 5 refinements at most from an item with the lowest possible stat to the max stat with 20% increments.) Refine Stat Increase Amount = 20% Equipment { Ring of the Slime King { Slot = Ring1,Ring2 ItemCategory = Accessories Fragment Name = Slime King Ring Fragment # Uncomment to specify a custom icon for this fragment. Otherwise uses the default fragment icon with auto-detected color sampling. #Fragment Icon = MyIcon.png # See ItemStats.txt for valid stat names StatValues = Health,Mana,Move Spd % MinStats = 5,1,1 MaxStats = 20,4,3 SellValue = 90 Equip Sound = Equip Accessory } Ring of the Bear { Slot = Ring1,Ring2 ItemCategory = Accessories Fragment Name = Bear Ring Fragment # See ItemStats.txt for valid stat names StatValues = Health,Attack,Mana MinStats = 4,1,1 MaxStats = 10,4,3 SellValue = 75 Equip Sound = Equip Accessory } Stone Ring { Slot = Ring1,Ring2 ItemCategory = Accessories Fragment Name = Stone Ring Fragment # See ItemStats.txt for valid stat names StatValues = Defense,Health,Health % MinStats = 5,10,1 MaxStats = 15,25,3 SellValue = 130 Equip Sound = Equip Accessory } Bird's Treasure { Slot = Ring1,Ring2 ItemCategory = Accessories Fragment Name = Bird's Treasure Fragment # See ItemStats.txt for valid stat names StatValues = Move Spd %,Crit Rate,Mana MinStats = 1,1,2 MaxStats = 5,3,5 SellValue = 110 Equip Sound = Equip Accessory } }