#pragma once #include "Ability.h" #include "Animation.h" #include "olcPixelGameEngine.h" enum Class{ WARRIOR,THIEF,RANGER,BARD,WIZARD,WITCH }; struct ClassData{ std::string name; Class cl; Ability rightClickAbility,ability1,ability2,ability3; AnimationState walk_n,walk_e,walk_s,walk_w,idle_n,idle_e,idle_s,idle_w; };