map_path = assets/Campaigns/ Levels { WORLD_MAP { Map File = World_Map.tmx } CAMPAIGN_1_1 { Map File = 1_1_v2.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. Loot[0] = Logs, 2, 5, 100% Loot[1] = Berries, 1, 1, 30% Loot[2] = Green Gemstone, 1, 1, 5% } BOSS_1 { Map File = Boss_1_v2.tmx } CAMPAIGN_1_2 { Map File = 1_2.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. # Loot[0] = Berries, 3, 5, 100% Loot[0] = Logs, 2, 6, 100% Loot[1] = Berries, 1, 1, 30% Loot[2] = Green Gemstone, 1, 1, 5% } CAMPAIGN_1_3 { Map File = 1_3.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. # Loot[0] = Berries, 5, 100% Loot[0] = Logs, 2, 6, 100% Loot[1] = High-Quality Logs, 1, 1, 50% Loot[2] = Berries, 1, 2, 20% Loot[3] = Green Gemstone, 1, 1, 5% } CAMPAIGN_1_4 { Map File = 1_4.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. # Loot[0] = Berries, 5, 100% Loot[0] = Logs, 3, 6, 100% Loot[1] = High-Quality Logs, 1, 1, 50% Loot[2] = Berries, 1, 2, 20% Loot[3] = Green Gemstone, 1, 1, 5% } CAMPAIGN_1_5 { Map File = 1_5.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. # Loot[0] = Berries, 5, 100% Loot[0] = Logs, 1, 2, 100% Loot[1] = High-Quality Logs, 1, 3, 100% Loot[2] = Berries, 1, 2, 25% Loot[3] = Green Gemstone, 1, 1, 5% } CAMPAIGN_1_6 { Map File = 1_6.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. # Loot[0] = Berries, 5, 100% Loot[0] = Logs, 1, 2, 100% Loot[1] = High-Quality Logs, 1, 3, 100% Loot[2] = Berries, 1, 2, 25% Loot[3] = Green Gemstone, 1, 1, 5% } CAMPAIGN_1_7 { Map File = 1_7.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. # Loot[0] = Berries, 5, 100% Loot[0] = High-Quality Logs, 2, 5, 100% Loot[1] = Berries, 1, 2, 25% Loot[2] = Green Gemstone, 1, 1, 5% } CAMPAIGN_1_8 { Map File = 1_8.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. # Loot[0] = Berries, 5, 100% Loot[0] = High-Quality Logs, 2, 5, 100% Loot[1] = Berries, 1, 2, 25% Loot[2] = Green Gemstone, 1, 1, 5% } }