Chapter 2 Boss

Stonegolem



HP: 30 000

Size: 800%



>The boss casts 3 Pillars at the beginning of the fight, targeting the player.



>1 at a time.

>2 sec cast.

>0.5 sec delay until next cast starts.

>40 dmg

>Pillar-radius: 350



>every 10% (first time at 90%) use a shockwave where you need to hide behind one of the pillar to avoid the damage. (Shockwave has 3 seconds cast, 60 dmg)

>The pillars get damaged with every shockwave. after the 3rd the pillar break.



>starting 75% every 10% (75%, 65%, 55% ...) The Stone golem targetst the Player with 3 Pillar attacks like the one at the beginning of the fight.

>2 of the 3 Pillars spawn damaged and will break 3 seconds later again. one is solid and can tank up to 3 shockwaves.



>Like previously every pillar appears with 2,5 seconds delay from each other. (2 sec with an indicator, 0,5 seconds delay after a pillar got created)

>The Boss continues with its normal behaviour while the pillars are getting casted.



>every Pillar that breaks Casts a ring of projectiles on death (15 dmg)





>The golem attacks similar like bear boss but with half the radius on the attack. (35 dmg)

>after every attack there is a 25% chance The Stone golem targets the Player. the targeting gets Indicated around the player.

>after 2.5 seconds the golems throws a giant rock with 250 radius on the players position. Damaging the player and destroying Pillars hit. (55 dmg)

>Stone Throw cant overlap with shockwave. when a 10% mark is reached while a rock is targeting the player, Shockwave cast starts after the rock was thrown.





if the golem wasnt able to attack the player for 7 seconds it throws 2 stones in the air.

Afterwards Screenwide ~25 indicators appear where small rocks will rain down with a delay of 2,5 - 4 seonds (30 dmg each, 50 radius)

(The trigger condition for this ability may changes in the future, depending how it actually plays out.)