map_path = assets/Campaigns/ # The starting node that all players begin on. starting_map_name = Story I Levels { # Optionally specify # Skip Loadout Selection = True # To Skip the loadout selection screen for a given location. INTRO_MAP { Map File = Intro_Map.tmx } WORLD_MAP { Map File = World_Map.tmx } CAMPAIGN_1_1 { Map File = 1_1_v2.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. Loot[0] = Logs, 2, 5, 100% Loot[1] = Berries, 1, 1, 30% Loot[2] = Green Gemstone, 1, 1, 5% } BOSS_1 { Map File = Boss_1_v2.tmx } CAMPAIGN_1_2 { Map File = 1_2.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. # Loot[0] = Berries, 3, 5, 100% Loot[0] = Logs, 2, 6, 100% Loot[1] = Berries, 1, 1, 30% Loot[2] = Green Gemstone, 1, 1, 5% } CAMPAIGN_1_3 { Map File = 1_3.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. # Loot[0] = Berries, 1, 5, 100% Loot[0] = Logs, 2, 6, 100% Loot[1] = High-Quality Logs, 1, 1, 50% Loot[2] = Berries, 1, 2, 20% Loot[3] = Green Gemstone, 1, 1, 5% } CAMPAIGN_1_4 { Map File = 1_4.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. # Loot[0] = Berries, 1, 5, 100% Loot[0] = Logs, 3, 6, 100% Loot[1] = High-Quality Logs, 1, 1, 50% Loot[2] = Berries, 1, 2, 20% Loot[3] = Green Gemstone, 1, 1, 5% } CAMPAIGN_1_5 { Map File = 1_5.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. # Loot[0] = Berries, 1, 5, 100% Loot[0] = Logs, 1, 2, 100% Loot[1] = High-Quality Logs, 1, 3, 100% Loot[2] = Berries, 1, 2, 25% Loot[3] = Green Gemstone, 1, 1, 5% } CAMPAIGN_1_6 { Map File = 1_6.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. # Loot[0] = Berries, 1, 5, 100% Loot[0] = Logs, 1, 2, 100% Loot[1] = High-Quality Logs, 1, 3, 100% Loot[2] = Berries, 1, 2, 25% Loot[3] = Green Gemstone, 1, 1, 5% } CAMPAIGN_1_7 { Map File = 1_7.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. # Loot[0] = Berries, 5, 100% Loot[0] = High-Quality Logs, 2, 5, 100% Loot[1] = Berries, 1, 2, 25% Loot[2] = Green Gemstone, 1, 1, 5% } CAMPAIGN_1_8 { Map File = 1_8.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. # Loot[0] = Berries, 1, 5, 100% Loot[0] = High-Quality Logs, 2, 5, 100% Loot[1] = Berries, 1, 2, 25% Loot[2] = Green Gemstone, 1, 1, 5% } CAMPAIGN_1_B1 { Map File = 1_B1.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. # Loot[0] = Berries, 1, 5, 100% } BOSS_1_B { Map File = Boss_1_B.tmx } HUB { Skip Loadout Selection = True Map File = Hub_v2.tmx } CAMPAIGN_2_1 { Map File = 2_1.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. # Loot[0] = Berries, 1, 5, 100% } CAMPAIGN_2_2 { Map File = 2_2.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. # Loot[0] = Berries, 1, 5, 100% } CAMPAIGN_2_3 { Map File = 2_3.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. # Loot[0] = Berries, 1, 5, 100% } CAMPAIGN_2_4 { Map File = 2_4.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. # Loot[0] = Berries, 1, 5, 100% } CAMPAIGN_2_5 { Map File = 2_5.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. # Loot[0] = Berries, 1, 5, 100% } BOSS_2_B { Map File = Boss_2_B.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. # Loot[0] = Berries, 1, 5, 100% } }