ItemDatabase
{
	Berries
	{
		ItemScript = Restore
		Description = Restores 15 health points and 5 mana points.
		HP Restore = 15
		MP Restore = 5
		ItemCategory = Consumables
		Cooldown Time = 5.0
		Cast Time = 0.0
		SellValue = 8
		UseSound = Consume Item
	}
	Minor Health Potion
	{
		ItemScript = Restore
		Description = Restores 50 health points.
		HP Restore = 50
		ItemCategory = Consumables
		Cooldown Time = 5.0
		Cast Time = 0.0
		SellValue = 16
		BuyValue = 23
		UseSound = Consume Potion
		Crafting
		{
			# When this crafting recipe is available.
			AvailableChapter = 1

			Item[0] = Green Slime Remains,3
			Item[1] = Blue Slime Remains,1
				
			Gold = 10
		}
	}
	Minor Mana Potion
	{
		ItemScript = Restore
		Description = Restores 45 mana points over the next 15 seconds.
		MP Restore = 3,1,15
		ItemCategory = Consumables
		Cooldown Time = 5.0
		Cast Time = 0.0
		SellValue = 21
		BuyValue = 30
		UseSound = Consume Potion
		Crafting
		{
			# When this crafting recipe is available.
			AvailableChapter = 2

			Item[0] = Red Slime Remains,1
			Item[1] = Yellow Slime Remains,1
				
			Gold = 0
		}
	}
	Minor Recovery Potion
	{
		ItemScript = Restore
		Description = Recovers 60 health points over the next 15 seconds.
		HP Restore = 12,3,15
		ItemCategory = Consumables
		Cooldown Time = 5.0
		Cast Time = 0.0
		SellValue = 15
		UseSound = Consume Potion
		Crafting
		{
			# When this crafting recipe is available.
			AvailableChapter = 1

			Item[0] = Blue Slime Remains,1
			Item[1] = Red Slime Remains,1
			Item[2] = Flower Petals,1
				
			Gold = 0
		}
	}
	Elixir of Bear Strength
	{
		ItemScript = Buff
		Description = Increase your attack by 15% for 30 seconds.
		Attack % = 15%,30
		ItemCategory = Consumables
		Cooldown Time = 5.0
		Cast Time = 0.0
		SellValue = 30
		UseSound = Consume Potion
		Crafting
		{
			# When this crafting recipe is available.
			AvailableChapter = 1

			Item[0] = Bear Claw,1
			Item[1] = Bear Blood,1
				
			Gold = 0
		}
	}
	Bandages
	{
		ItemScript = RestoreDuringCast
		Description = Restores 30% health points casting for 6 seconds. The effect can be interrupted.
		HP % Restore = 5%,0.9,6
		Cast Time = 6.0
		Cooldown Time = 5.0
		ItemCategory = Consumables
		SellValue = 7
		BuyValue = 10
		UseSound = Consume Item
	}
	Health Potion
	{
		ItemScript = Restore
		Description = Restores 75 health points.
		HP Restore = 75
		ItemCategory = Consumables
		Cooldown Time = 5.0
		Cast Time = 0.0
		SellValue = 24
		BuyValue = 35
		UseSound = Consume Potion
	}
	Mana Potion
	{
		ItemScript = Restore
		Description = Restores 60 mana points over the next 15 seconds.
		MP Restore = 4,1,15
		ItemCategory = Consumables
		Cooldown Time = 5.0
		Cast Time = 0.0
		SellValue = 28
		BuyValue = 40
		UseSound = Consume Potion
	}
	Recovery Potion
	{
		ItemScript = Restore
		Description = Recovers 90 health points over the next 15 seconds.
		HP Restore = 18,3,15
		ItemCategory = Consumables
		Cooldown Time = 5.0
		Cast Time = 0.0
		SellValue = 29
		UseSound = Consume Potion
		Crafting
		{
			# When this crafting recipe is available.
			AvailableChapter = 2

			Item[0] = Yellow Slime Remains,1
			Item[1] = Stone Heart,1
				
			Gold = 0
		}
	}
	Elixir of the Wind
	{
		ItemScript = Buff
		Description = Increase your Movement Speed by 25% for 30 seconds.
		Move Spd % = 25%,30
		ItemCategory = Consumables
		Cooldown Time = 5.0
		Cast Time = 0.0
		SellValue = 30
		UseSound = Consume Potion
		Crafting
		{
			# When this crafting recipe is available.
			AvailableChapter = 2

			Item[0] = Hawk Feather,3
				
			Gold = 0
		}
	}
	Green Slime Remains
	{
		Description = The remains of a green slime. It stares at you intently.
		ItemCategory = Materials
		SellValue = 2
	}
	Blue Slime Remains
	{
		Description = The remains of a blue slime. It stares at you intently.
		ItemCategory = Materials
		SellValue = 4
	}
	Red Slime Remains
	{
		Description = The remains of a red slime. It stares at you intently.
		ItemCategory = Materials
		SellValue = 4
	}
	Yellow Slime Remains
	{
		Description = The remains of a yellow slime. It stares at you intently.
		ItemCategory = Materials
		SellValue = 9
	}
	Slimy Bun
	{
		Description = It's cute and hideous at the same time.
		ItemCategory = Materials
		SellValue = 40
	}
	Flower Petals
	{
		Description = Some beautiful petals of a flower.
		ItemCategory = Materials
		SellValue = 3
	}
	Frog Skin
	{
		Description = The skin of a frog.
		ItemCategory = Materials
		SellValue = 5
	}
	Bear Claw
	{
		Description = The claw of a bear.
		ItemCategory = Materials
		SellValue = 12
	}
	Bear Blood
	{
		Description = Some uncontaminated blood of a bear.
		ItemCategory = Materials
		SellValue = 17
	}
	Windhound Skin
	{
		Description = The skin of a windhound with only minor damages.
		ItemCategory = Materials
		SellValue = 6
		
		# Used in version 6216 and earlier.
		Alternative Name[0] = Wolf Skin
	}
	Logs
	{
		Description = A small unrefined pile of logs.
		ItemCategory = Materials
		SellValue = 3
	}
	High-Quality Logs
	{
		Description = A small unrefined pile of logs of exceptional quality.
		ItemCategory = Materials
		SellValue = 7
	}
	Green Gemstone
	{
		Description = Radiating with energy from the forest, it is used to refine stronger equipment.
		ItemCategory = Materials
		SellValue = 180
	}
	Time Medal
	{
		Description = A medal provided to top athletes in Lestoria commemorating a huge victory.
		ItemCategory = Materials
	}
	Boar Meat 
	{
		ItemScript = Restore
		Description = Recovers 120 health points over the next 120 seconds.
		HP Restore = 1,1,120
		ItemCategory = Consumables
		Cooldown Time = 5.0
		Cast Time = 0.0
		SellValue = 9
		UseSound = Consume Potion
	}	
	Broken Dagger 
	{
		Description = A broken weapon, wielded by a goblin.
		ItemCategory = Materials
		SellValue = 12
	}	
	Broken Bow 
	{
		Description = A broken weapon, wielded by a goblin.
		ItemCategory = Materials
		SellValue = 13
	}
	Blackpowder 
	{
		Description = Just some powder found in the pockets of a goblin.
		ItemCategory = Materials
		SellValue = 18
	}
	Hawk Feather 
	{
		Description = A Feather of a Hawk. Sadly no longer in perfect condition.
		ItemCategory = Materials
		SellValue = 7
	}
	Stone Heart 
	{
		Description = A stone, shaped in the form of an heart.
		ItemCategory = Materials
		SellValue = 28
	}
}