ItemConfiguration
{
	Item Database = ItemDatabase.txt
	Item Scripts = ItemScript.txt
	Item Categories = ItemCategory.txt
	Equipment = Equipment.txt
	Weapons = Weapons.txt
	Accessories = Accessories.txt
}
Item
{
	# Amount of time to wait before an item can be used again (Global).
	Item Cooldown Time = 5.0
	# The maximum enhancement level of equipment.
	Item Max Enhancement Level = 10
	# The name of the currency in the game.
	Currency Name = Gold
	# Text that displays when items are craftable in the Blacksmith.
	Craftable Item Text = Can Craft
	# Color of the text that displays when items are craftable in the Blacksmith.
	Craftable Item Text Color = 0,255,0,255
	# Text that displays when items can be upgraded in the Blacksmith.
	Upgradeable Item Text = Upgrade!
	# Color of the text that displays when items can be upgraded in the Blacksmith.
	Upgradeable Item Text Color = 255,255,0,255
	# Text that displays when items can be upgraded in the Blacksmith but the player doesn't have enough material.
	Missing Upgradeable Item Text = Missing Materials
	# Color of the text that displays when items can be upgraded in the Blacksmith but the player doesn't have enough material.
	Missing Upgradeable Item Text Color = 192,0,0,255
	# Text that displays when items are maxed out at the Blacksmith.
	Maxed Item Text = MAX LV
	# Color of the text that displays when items are maxed out at the Blacksmith.
	Maxed Item Text Color = 0,255,255,255

	# The names of items to be sorted for equipment lists.
	Equipment Sort Order Primary = Wooden, Leather, Steel, Copper, Shell, Bone, Laser, Plasma, Unknown
	# The types of the items to be sorted for equipment lists if they have the same primary type.
	Equipment Sort Order Secondary = Helmet, Armor, Pants, Gloves, Shoes, Sword, Bow, Staff
}
ItemDrop
{
	# Item drops horizontal random speed range
	Item Drop Horizontal Speed = -30,30

	# Item drops vertical random speed range
	Item Drop Vertical Speed = -15,15

	# Item drop suction range
	Item Drop Suction Range = 360

	# Item drop suction strength
	Item Drop Suction Strength = 8000

	# Item drop initial rise speed
	Item Drop Initial Rise Speed = 10

	# Item drop gravity
	Item Drop Gravity = -9.8

	# Item drop scale
	Item Drop Scale = 0.4
}
ItemOverlay
{
	# Amount of time the item overlay display remains on-screen.
	Item Overlay Time = 5.0
	# How fast the item overlay display moves into the screen (from the left edge).
	Item Overlay Speed = 200
}