NPCs { Greg { Strategy = NPC #Size of each animation frame SheetFrameSize = 24,24 # Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse) DownAnimation = 1, 0.1, OneShot UpAnimation = 1, 0.1, OneShot LeftAnimation = 1, 0.1, OneShot RightAnimation = 1, 0.1, OneShot Hurt Sound = Monster Hurt Death Sound = Slime Dead Walk Sound = Slime Walk #Additional custom animations go down below. Start with ANIMATION[0] Order is: # File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse) # NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other. #ANIMATION[0] = 6, 0.1, Repeat } Sherman { Strategy = NPC Potion Crafting Unlock Condition = BOSS_1_B #Size of each animation frame SheetFrameSize = 24,24 # Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse) DownAnimation = 1, 0.1, OneShot UpAnimation = 1, 0.1, OneShot LeftAnimation = 1, 0.1, OneShot RightAnimation = 1, 0.1, OneShot Hurt Sound = Monster Hurt Death Sound = Slime Dead Walk Sound = Slime Walk #Additional custom animations go down below. Start with ANIMATION[0] Order is: # File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse) # NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other. #ANIMATION[0] = 6, 0.1, Repeat } Traveling Merchant { Strategy = NPC #Size of each animation frame SheetFrameSize = 24,24 # Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse) DownAnimation = 1, 0.1, OneShot UpAnimation = 1, 0.1, OneShot LeftAnimation = 1, 0.1, OneShot RightAnimation = 1, 0.1, OneShot Hurt Sound = Monster Hurt Death Sound = Slime Dead Walk Sound = Slime Walk #Additional custom animations go down below. Start with ANIMATION[0] Order is: # File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse) # NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other. #ANIMATION[0] = 6, 0.1, Repeat } }