#include "util.h" #include "olcPixelGameEngine.h" float util::random(float range){ return float(rand())/RAND_MAX*range; } vf2d util::pointTo(vf2d posFrom,vf2d posTo){ return geom2d::line(posFrom,posTo).vector().norm(); } float util::angleTo(vf2d posFrom,vf2d posTo){ return geom2d::line(posFrom,posTo).vector().polar().y; } float util::degToRad(float deg){ return deg*(PI/180); } float util::radToDeg(float rad){ return rad*57.2957795130823208767; } float util::lerp(float n1,float n2,double t){ return n1*(1-t)+n2*t; } std::string util::timerStr(float time){ int seconds=int(time); int hours=seconds/3600; int minutes=seconds/60; std::string timeStr=""; if(hours>0){ if(hours<10)timeStr+="0"; timeStr+=std::to_string(hours)+":"; } if(minutes%60<10)timeStr+="0"; timeStr+=std::to_string(minutes%60)+":"; if(seconds%60<10)timeStr+="0"; timeStr+=std::to_string(seconds%60); return timeStr; } std::string util::WrapText(PixelGameEngine*pge,std::string str,int width,bool proportional,vd2d scale){ std::string newStr; while (true) { std::string word; if (str.find(" ")==std::string::npos) { word=str; } else { word = str.substr(0,str.find(" ")); } vi2d newSize = vd2d(proportional?pge->GetTextSizeProp(newStr+(newStr.size()>0?" ":"")+word):pge->GetTextSize(newStr+(newStr.size()>0?" ":"")+word))*scale; if (newSize.x>width) { newStr+="\n"+word; } else { newStr+=(newStr.size()>0?" ":"")+word; } if (str.find(" ")==std::string::npos) { break; } else { str.erase(0,str.find(" ")+1); } } return newStr; }