#pragma once #include #define F(attr) GetFloat(attr) #define I(attr) GetInt(attr) #define S(attr) GetString(attr) #define B(attr) GetBool(attr) #define V(attr) GetVf2d(attr) enum class Attribute{ IFRAME_TIME_UPON_HIT, //When this is set, the monster gains iframes if they take damage based on the value this is set to. SHOOT_RING_TIMER, SHOOT_RING_DELAY, SHOOT_RING_COUNTER, SHOOT_RING_RIGHT, SHOOT_RING_OFFSET, PATTERN_REPEAT_COUNT, JUMP_ORIGINAL_LANDING_TIMER, JUMP_LANDING_TIMER, JUMP_TARGET_POS, RECOVERY_TIME, SHOOT_ANIMATION_TIME, SHOOT_TIMER, JUMP_MOVE_SPD, JUMP_COUNT, CASTING_TIMER, RUN_AWAY_TIMER, PHASE_REPEAT_COUNT, JUMP_TOWARDS_PLAYER, HITS_UNTIL_DEATH, //When this is set, it is reduced by 1 each time the monster is hit. INDEXED_THEME, SCROLL_OFFSET, CLASS_SELECTION, //A class name that represents what the menu's class is. LOADOUT_SLOT, //Which loadout slot we are selecting an item for. ALLOW_DRAGGING, //Whether or not to allow inventory dragging. };