BGM { Default Fade Time = 1.0 #Song title followed by filenames for individual parts foresty1_1 { Track Name = Foresty channel[0]=foresty1_1.ogg # Transition time between one phase to the next. Fade Time = 2.0 Loop Repeat Start Point = 0.0s Events { Default Volume = 70% } } #Song title followed by filenames for individual parts overworld { Track Name = Overworld channel[0]=overworld_v2.ogg # Transition time between one phase to the next. Fade Time = 2.0 Loop Repeat Start Point = 0.0s Events { Default Volume = 70% } } #Song title followed by filenames for individual parts foresty_boss { Track Name = Foresty Boss channel[0]=foresty_boss.ogg # Transition time between one phase to the next. Fade Time = 2.0 Loop Repeat Start Point = 0.0s Events { Default Volume = 70% } } #Song title followed by filenames for individual parts title_screen { Track Name = Foresty Loop 2 channel[0]=loop2/foresty1_1_loop2_bass.ogg channel[1]=loop2/foresty1_1_loop2_drums.ogg channel[2]=loop2/foresty1_1_loop2_piano 1.ogg channel[3]=loop2/foresty1_1_loop2_piano 2.ogg channel[4]=loop2/foresty1_1_loop2_staccato.ogg channel[5]=loop2/foresty1_1_loop2_strings.ogg # Transition time between one phase to the next. Fade Time = 2.0 Loop Repeat Start Point = 0.0s Events { Default Volume = 0%,0%,0%,0%,50%,0% TitleScreenLoaded = 30%,0%,0%,0%,50%,30% } } #Song title followed by filenames for individual parts base_camp { Track Name = Base Camp channel[0]=AIL_baseCamp_bass.ogg channel[1]=AIL_baseCamp_flute.ogg channel[2]=AIL_baseCamp_kick.ogg channel[3]=AIL_baseCamp_piano1.ogg channel[4]=AIL_baseCamp_piano2.ogg channel[5]=AIL_baseCamp_pizzicato.ogg channel[6]=AIL_baseCamp_ride.ogg channel[7]=AIL_baseCamp_snare.ogg channel[8]=AIL_baseCamp_strings.ogg channel[9]=AIL_baseCamp_xtra perc.ogg # Transition time between one phase to the next. Fade Time = 2.0 Loop Repeat Start Point = 0.0s Events { Default Volume = 0%,60%,0%,0%,0%,0%,0%,0%,60%,60% BlacksmithUnlock = 0%,60%,60%,0%,0%,0%,0%,60%,60%,60% Chapter2Unlock = 0%,80%,60%,0%,100%,70%,0%,60%,80%,60% Chapter3Unlock = 80%,100%,100%,0%,100%,100%,60%,80%,100%,80% } } story { Track Name = Foresty Story channel[0]=foresty1_1_drums.ogg channel[1]=foresty1_1_flute.ogg channel[2]=foresty1_1_strings.ogg channel[3]=foresty1_1_xtra perc.ogg # Transition time between one phase to the next. Fade Time = 2.0 Loop Repeat Start Point = 0.0s Events { Default Volume = 20%,50%,20%,70% } } #Song title followed by filenames for individual parts mountain { Track Name = Foresty channel[0]=AiL_mountain2.ogg # Transition time between one phase to the next. Fade Time = 2.0 Loop Repeat Start Point = 0.0s Events { Default Volume = 70% } } }