#pragma region License /* License (OLC-3) ~~~~~~~~~~~~~~~ Copyright 2024 Joshua Sigona Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions or derivations of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions or derivative works in binary form must reproduce the above copyright notice. This list of conditions and the following disclaimer must be reproduced in the documentation and/or other materials provided with the distribution. 3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Portions of this software are copyright © 2024 The FreeType Project (www.freetype.org). Please see LICENSE_FT.txt for more information. All rights reserved. */ #pragma endregion #include "Menu.h" #include "AdventuresInLestoria.h" #include "RowInventoryScrollableWindowComponent.h" #include "MenuItemItemButton.h" #include "MenuRefineLabel.h" #include "PlayerMoneyLabel.h" #include "MenuDecal.h" #include "SoundEffect.h" #include "DynamicMenuLabel.h" INCLUDE_game void Menu::InitializeArtificerRefineWindow(){ Menu*const artificerRefineWindow{CreateMenu(ARTIFICER_REFINE,CENTERED,game->GetScreenSize()-vi2d{52,52})}; auto refiningTitleLabel{artificerRefineWindow->ADD("Refining Title Label",MenuLabel)(geom2d::rect{{0.f,-16.f},{artificerRefineWindow->size.x,24.f}},"Accessory Refinement",2.f,ComponentAttr::SHADOW|ComponentAttr::OUTLINE|ComponentAttr::BACKGROUND)END}; auto inventoryLabel{artificerRefineWindow->ADD("Accessory List Label",MenuLabel)(geom2d::rect{{0.f,12.f},{180.f,12.f}},"Choose Accessory:",1.f,ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN)END}; auto itemIcon{artificerRefineWindow->ADD("Item Icon",MenuItemItemButton)(geom2d::rect({artificerRefineWindow->size.x/2+4.f,28.f},{48,48}),Item::BLANK,DO_NOTHING,"","Item Description",IconButtonAttr::NOT_SELECTABLE)END}; itemIcon->SetIconScale({2.f,2.f}); itemIcon->SetCompactDescriptions(true); auto accessoryDescription{artificerRefineWindow->ADD("Item Description",MenuLabel)(geom2d::rect{{artificerRefineWindow->size.x/2+56.f,28.f},{artificerRefineWindow->size.x/2-40.f,72.f}},"",0.5f,ComponentAttr::BACKGROUND|ComponentAttr::OUTLINE|ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN)END}; const auto ResetRefineDisplay{[artificerRefineWindow](){ MenuType menuType{artificerRefineWindow->GetType()}; Component(menuType,"Item Icon")->SetItem(Item::BLANK); Component(menuType,"Stats Block")->Disable(); Component(menuType,"Refine Cost Label")->Disable(); Component(menuType,"Fragment Cost Icon")->Disable(); Component(menuType,"Fragment Label")->Disable(); Component(menuType,"Fragment Money Cost Label")->Disable(); Component(menuType,"Fragment Refine Button")->Disable(); }}; const auto EnableRefineDisplay{[artificerRefineWindow](){ MenuType menuType{artificerRefineWindow->GetType()}; const std::weak_ptr&selectedItem{Component(menuType,"Item Icon")->GetItem()}; Component(menuType,"Stats Block")->SetItem(selectedItem); Component(menuType,"Stats Block")->Enable(); Component(menuType,"Refine Cost Label")->Enable(); Component(menuType,"Fragment Cost Icon")->Enable(); Component(menuType,"Fragment Cost Icon")->SetImage(GFX.at(selectedItem.lock()->FragmentIcon().value())); Component(menuType,"Fragment Label")->Enable(); Component(menuType,"Fragment Money Cost Label")->Enable(); Component(menuType,"Fragment Refine Button")->Enable(); Component(menuType,"Fragment Refine Button")->SetGrayedOut(!selectedItem.lock()->CanBeRefined()); const std::string_view fragmentName{selectedItem.lock()->FragmentName()}; const Pixel fragmentItemDisplayCol{Inventory::GetItemCount(fragmentName)>="Fragment Refine Cost"_i[0]?WHITE:RED}; const Pixel moneyCostDisplayCol{game->GetPlayer()->GetMoney()>="Fragment Refine Cost"_i[1]?WHITE:RED}; Component(menuType,"Fragment Label")->SetLabel(std::format("{}{} x{} ({})",fragmentItemDisplayCol.toHTMLColorCode(),fragmentName,"Fragment Refine Cost"_i[0],Inventory::GetItemCount(fragmentName))); Component(menuType,"Fragment Money Cost Label")->SetLabel(std::format("{}{} gold",moneyCostDisplayCol.toHTMLColorCode(),"Fragment Refine Cost"_i[1])); }}; auto inventoryDisplay{artificerRefineWindow->ADD("Accessory List",RowInventoryScrollableWindowComponent)(geom2d::rect{{0.f,28.f},{artificerRefineWindow->size.x/2-4.f,artificerRefineWindow->size.y-44}},"","",[](MenuFuncData data){ OnClick: RowItemDisplay&item{*DYNAMIC_POINTER_CAST(data.component)}; DYNAMIC_POINTER_CAST(data.parentComponent.lock())->SelectChild(DYNAMIC_POINTER_CAST(data.component)); return true; },[EnableRefineDisplay](MenuFuncData data){OnHover: RowItemDisplay&item{*DYNAMIC_POINTER_CAST(data.component)}; Component(data.menu.type,"Item Icon")->SetItem(item.GetItem()); EnableRefineDisplay(); return true; },[ResetRefineDisplay,EnableRefineDisplay](MenuFuncData data){OnMouseOut: ResetRefineDisplay(); auto childComponent{DYNAMIC_POINTER_CAST(data.parentComponent.lock())->GetSelectedChild()}; if(childComponent){ RowItemDisplay&item{childComponent.value().get()}; Component(data.menu.type,"Item Icon")->SetItem(item.GetItem()); EnableRefineDisplay(); } return true; }, InventoryCreator::RowPlayer_InventoryUpdate, InventoryWindowOptions{.padding=1,.size={artificerRefineWindow->size.x/2-5.f-12.f,28}})END}; auto statsBlock{artificerRefineWindow->ADD("Stats Block",MenuRefineLabel)(geom2d::rect{{artificerRefineWindow->size.x/2+4.f,104.f},{artificerRefineWindow->size.x/2+12.f,44.f}},Item::BLANK,1.f,ComponentAttr::BACKGROUND|ComponentAttr::SHADOW|ComponentAttr::OUTLINE|ComponentAttr::FIXED_WIDTH_FONT|ComponentAttr::FIT_TO_LABEL|ComponentAttr::LEFT_ALIGN)END}; auto refineCostLabel{artificerRefineWindow->ADD("Refine Cost Label",MenuLabel)(geom2d::rect{{artificerRefineWindow->size.x/2+4.f,152.f},{64.f,20.f}},"Refine Cost:",1.f,ComponentAttr::SHADOW|ComponentAttr::BACKGROUND|ComponentAttr::OUTLINE)END}; auto fragmentCostIcon{artificerRefineWindow->ADD("Fragment Cost Icon",MenuDecal)(geom2d::rect{{artificerRefineWindow->size.x/2+68.f,152.f},{12.f,12.f}})END}; auto fragmentDisplayLabel{artificerRefineWindow->ADD("Fragment Label",MenuLabel)(geom2d::rect{{artificerRefineWindow->size.x/2+80.f,152.f},{artificerRefineWindow->size.x/2-60.f,12.f}},"",1.f,ComponentAttr::SHADOW|ComponentAttr::FIT_TO_LABEL|ComponentAttr::LEFT_ALIGN)END}; auto fragmentMoneyCostLabel{artificerRefineWindow->ADD("Fragment Money Cost Label",MenuLabel)(geom2d::rect{{artificerRefineWindow->size.x/2+80.f,164.f},{artificerRefineWindow->size.x/2-60.f,12.f}},"",1.f,ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN)END}; auto fragmentRefineButton{artificerRefineWindow->ADD("Fragment Refine Button",MenuComponent)(geom2d::rect{{artificerRefineWindow->size.x/2+96.f,180.f},{artificerRefineWindow->size.x/2-80.f,12.f}},"Refine",[EnableRefineDisplay](MenuFuncData data){ onClick: SoundEffect::PlaySFX("Sprint",SoundEffect::CENTERED); std::weak_ptritem{Component(data.menu.type,"Item Icon")->GetItem()}; RefineResult result{item.lock()->Refine()}; Component(ARTIFICER_REFINE_RESULT,"Item Icon")->SetItem(item); Component(ARTIFICER_REFINE_RESULT,"Refine Result")->SetLabelUpdateFunction([result](){ const Pixel shimmeringColor{PixelLerp(WHITE,{220,220,220},sin((70*game->GetRunTime())/2.f+0.5f))}; return std::format("{} -> {}+{}{} #FFFF00UP!",result.first.Name(),shimmeringColor.toHTMLColorCode(),result.second,result.first.DisplayAsPercent()?"%":""); }); Component(ARTIFICER_REFINE_RESULT,"Refine Item Text Display")->SetLabel(std::format("#FFFF00{} has been refined!",item.lock()->DisplayName())); EnableRefineDisplay(); //Refresh the current display contents. Menu::OpenMenu(ARTIFICER_REFINE_RESULT,true); return true; })END}; #pragma region Money Display vf2d moneyIconPos{artificerRefineWindow->size.x/2-28.f,artificerRefineWindow->size.y-12.f}; auto moneyIcon=artificerRefineWindow->ADD("Money Icon",MenuIconButton)(geom2d::rect{moneyIconPos,{24,24}},GFX["money.png"].Decal(),DO_NOTHING,IconButtonAttr::NOT_SELECTABLE|IconButtonAttr::NO_OUTLINE|IconButtonAttr::NO_BACKGROUND)END; std::string moneyText=std::to_string(game->GetPlayer()->GetMoney()); vf2d moneyTextSize=game->GetTextSizeProp(moneyText)*2; auto moneyDisplay=artificerRefineWindow->ADD("Money Label",PlayerMoneyLabel)(geom2d::rect{moneyIconPos+vf2d{26.f,4.f},moneyTextSize},2,1.85f,ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN|ComponentAttr::FIT_TO_LABEL)END; Player::AddMoneyListener(moneyDisplay); #pragma endregion auto backButton{artificerRefineWindow->ADD("Back",MenuComponent)(geom2d::rect{{0.f,artificerRefineWindow->size.y-12.f},{96.f,16.f}},"Back",[](MenuFuncData data){ Menu::CloseMenu(); return true; })END}; Menu::AddInventoryListener(inventoryDisplay,"Accessories"); artificerRefineWindow->SetupKeyboardNavigation( [](MenuType type,Data&returnData){ //On Open returnData=""; }, { //Button Key {game->KEY_SCROLL,{"Navigate",[](MenuType type){}}}, {game->KEY_BACK,{"Stay",[](MenuType type){ Menu::CloseMenu(); }}}, {game->KEY_CONFIRM,{"Select",[](MenuType type){}}}, } ,{ //Button Navigation Rules {"Sample Button",{ .up="", .down="", .left="", .right="",}}, }); }