ItemScript
{
	# Used with the Item Database.
	# Any of these properties can be overwritten by specifying them in the main item.
	
	# Restores stats.
	#	Parameter 1: The amount to restore per tick. If parameter 2 is zero, restores this amount instantly.
	#	(Optional) Parameter 2: If non-zero, specifies the amount of time per tick of restoration.
	#	(Optional) Parameter 3: If non-zero, specifies the amount of time the restoration lasts.
	Restore
	{
		HP Restore = 0,0.0,0.0
		HP % Restore = 0,0.0,0.0
		MP Restore = 0,0.0,0.0
		MP % Restore = 0,0.0,0.0
	}

	# Provides Temporary Stat Boosts.
	#	Parameter 1: Amount to increase stat by.
	#	Parameter 2: Duration that this stat will be increased for.
	Buff
	{
		Attack = 0,0.0
		Attack % = 0%,0.0
		Defense = 0,0.0
		Defense % = 0%,0.0
		Health = 0,0.0
		Health % = 0%,0.0
		Move Spd % = 0%,0.0
		CDR = 0%,0.0
		Crit Rate = 0%,0.0
		Crit Dmg = 0%,0.0
		HP Recovery % = 0%,0.0
		HP6 Recovery % = 0%,0.0
		HP4 Recovery % = 0%,0.0
		Damage Reduction = 0%,0.0
		Attack Spd = 0,0.0
		Mana = 0,0.0
	}

	# Unlike an item or ability that requires a cast to perform, this applies a buff immediately and then moving cancels the buff mid-application.
	RestoreDuringCast
	{
		HP Restore = 0,0.0,0.0
		HP % Restore = 0,0.0,0.0
		MP Restore = 0,0.0,0.0
		MP % Restore = 0,0.0,0.0
	}
}