#include "Class.h" std::mapCLASS_DATA={ {WARRIOR,{ "Warrior",WARRIOR, {"Block",15,0,VERY_DARK_BLUE,DARK_BLUE}, {"Battlecry",12,40}, {"Ground Slam",15,50}, {"Sonic Slash",40,60}, WARRIOR_WALK_N,WARRIOR_WALK_E,WARRIOR_WALK_S,WARRIOR_WALK_W, WARRIOR_IDLE_N,WARRIOR_IDLE_E,WARRIOR_IDLE_S,WARRIOR_IDLE_W, }}, {THIEF,{ "Thief",THIEF, {"???",15,0,VERY_DARK_BLUE,DARK_BLUE}, {"???",12,0}, {"???",15,0}, {"???",40,0}, WARRIOR_WALK_N,WARRIOR_WALK_E,WARRIOR_WALK_S,WARRIOR_WALK_W, WARRIOR_IDLE_N,WARRIOR_IDLE_E,WARRIOR_IDLE_S,WARRIOR_IDLE_W, }}, {RANGER,{ "Ranger",RANGER, {"Retreat",7,0,VERY_DARK_BLUE,DARK_BLUE}, {"Rapid Fire",12,35}, {"Charged Shot",15,40}, {"Multishot",25,50}, RANGER_WALK_N,RANGER_WALK_E,RANGER_WALK_S,RANGER_WALK_W, RANGER_IDLE_N,RANGER_IDLE_E,RANGER_IDLE_S,RANGER_IDLE_W, }}, {BARD,{ "Bard",BARD, {"???",7,0,VERY_DARK_BLUE,DARK_BLUE}, {"???",12,0}, {"???",15,0}, {"???",25,0}, WARRIOR_WALK_N,WARRIOR_WALK_E,WARRIOR_WALK_S,WARRIOR_WALK_W, WARRIOR_IDLE_N,WARRIOR_IDLE_E,WARRIOR_IDLE_S,WARRIOR_IDLE_W, }}, {WIZARD,{ "Wizard",WIZARD, {"Teleport",8,5,VERY_DARK_BLUE,DARK_BLUE}, {"Firebolt",6,30}, {"Lightning Bolt",6,25}, {"Meteor",40,75}, WIZARD_WALK_N,WIZARD_WALK_E,WIZARD_WALK_S,WIZARD_WALK_W, WIZARD_IDLE_N,WIZARD_IDLE_E,WIZARD_IDLE_S,WIZARD_IDLE_W, }}, {WITCH,{ "Witch",WITCH, {"???",8,0,VERY_DARK_BLUE,DARK_BLUE}, {"???",6,0}, {"???",6,0}, {"???",40,0}, WARRIOR_WALK_N,WARRIOR_WALK_E,WARRIOR_WALK_S,WARRIOR_WALK_W, WARRIOR_IDLE_N,WARRIOR_IDLE_E,WARRIOR_IDLE_S,WARRIOR_IDLE_W, }}, };