ItemSet
{
	# Wrap the entire set of stats in the number of pieces required. Example:
	#
	#	Example Armor
	#	{
	#		3
	#		{ #Add a 3-set piece bonus for Example Armor of +5 bonus attack.
	#			Attack = 5
	#		}
	#		5
	#		{ #Add a 5-set piece bonus for Example Armor of +20 Health.
	#			Health = 20
	#		}
	#	}
	#
	#
	# Provide any stat name followed by its increase amount to add it to the set. Valid stat names and value examples are below:
	#
	#	Defense = 5				# Adds 5 defense
	#	Health = 3				# Adds 3 Health
	#	Attack = 7				# Adds 7 attack
	#	Move Spd = 10%			# Grants 10% more movement speed.
	#	CDR = 14%				# Grants 14% cooldown reduction.
	#	Crit Rate = 5%			# Grants 5% crit rate.
	#	Crit Dmg = 25%			# Grants 25% bonus crit damage.
	#	Health % = 30%			# Grants 30% Max health
	#	HP6 Recovery % = 4%		# Grants 4% HP recovery every 6 seconds.
	#	HP4 Recovery % = 2%		# Grants 2% HP recovery every 4 seconds.
	#	Damage Reduction = 2%	# Grants 2% direct damage reduction
	#
	Leather
	{
		2
		{
			Health % = 3%
		}
		4
		{
			HP Recovery % = 1%
		}
	}
	Copper
	{
		2
		{
			Defense = 25
		}
		4
		{
			Damage Reduction = 1%
		}
	}
	Shell
	{
		2
		{
			Move Spd = 5%
		}
		4
		{
			CDR = 7%
		}
	}
	Bone
	{
		2
		{
			Crit Rate = 5%
		}
		4
		{
			Crit Dmg = 7%
		}
	}
	???
	{
		2
		{
			Crit Rate = 3%
			Move Spd = 5%
			Attack = 2%
		}
		4
		{
			Crit Dmg = 7%
			CDR = 5%
			Health % = 2%
		}
	}
	Enchanted Leather
	{
		2
		{
			Health % = 10%
		}
		4
		{
			HP4 Recovery % = 1%
		}
	}
	Adamantite
	{
		2
		{
			Defense = 120
		}
		4
		{
			Damage Reduction = 10%
		}
	}
	Iron Shell
	{
		2
		{
			Move Spd = 10%
		}
		4
		{
			CDR = 15%
		}
	}
	Cursed Bone
	{
		2
		{
			Crit Rate = 10%
		}
		4
		{
			Crit Dmg = 15%
		}
	}
}