#pragma once #include "Crawler.h" #include "DEFINES.h" #include "Menu.h" #include "MenuLabel.h" INCLUDE_game typedef Attribute A; void Menu::InitializeClassSelectionWindow(){ Menu*classSelectionWindow=CreateMenu(CLASS_SELECTION,CENTERED,game->GetScreenSize()-vi2d{4,4}); classSelectionWindow->S(A::CLASS_SELECTION)="Warrior"; //Default selected class. }