Achievement { Area Unlocks { # Area Unlocks are automatically checked when a new map unlock is achieved. Camp Unlock { API Name = "CAMP_UNLOCK" Unlock Name = "STORY_1_1" } Blacksmith Unlock { API Name = "BLACKSMITH_UNLOCK" Unlock Name = "STORY_1_2" } Chapter 2 Unlock { API Name = "CHAPTER1_COMPLETE" Unlock Name = "STORY_1_3" } } Kill Unlocks { Total Kill API Name = "MONSTER_KILL_COUNT" # Achievements that start with "Kill Monsters" will be checked when a monster is killed. Kill Monsters 1 { API Name = "KILL_SLIME_1" Monster Kill Count = 100 } Kill Monsters 2 { API Name = "KILL_SLIME_2" Monster Kill Count = 250 } Kill Monsters 3 { API Name = "KILL_SLIME_3" Monster Kill Count = 1000 } ################################## # For other Kill Encounter achievements, if they have a Monster Name the game looks for the name when a monster is killed and if it matches, you get awarded that achievement. # If a Time Limit is included, the encounter must be a boss encounter and Slime King { API Name = "SLIME_KING" Monster Name = "Slime King" } Slime King Destroyer { API Name = "SLIME_KING_DESTROYER" Time Limit = 60s Monster Name = "Slime King" } Ursule { API Name = "URSULE" Monster Name = "Ursule, Mother of Bears" } Ursule Destroyer { API Name = "URSULE_DESTROYER" Time Limit = 60s Monster Name = "Ursule, Mother of Bears" } } Class Unlocks { Warrior Lv5 { API Name = "WARRIOR_LV5" Class Requirement = Warrior Level Requirement = 5 } Ranger Lv5 { API Name = "RANGER_LV5" Class Requirement = Ranger Level Requirement = 5 } Wizard Lv5 { API Name = "WIZARD_LV5" Class Requirement = Wizard Level Requirement = 5 } } Equip Unlocks { Weapon Lv5 { API Name = "WEAPON_LV5" Equip Slot = Weapon Upgrade Requirement = 5 } Armor Lv5 { API Name = "ARMOR_LV5" Equip Slot = Helmet,Armor,Gloves,Pants,Shoes Upgrade Requirement = 5 } Armor Lv10 { API Name = "ARMOR_LV10" Equip Slot = Helmet,Armor,Gloves,Pants,Shoes Upgrade Requirement = 10 } Fully Decked Out { API Name = "FULLY_DECKED_OUT" Weapon Max Level = 5 Armor Max Level = 10 } } }