#pragma once enum AnimationState{ WARRIOR_WALK_S,WARRIOR_WALK_E,WARRIOR_WALK_N,WARRIOR_WALK_W, WARRIOR_IDLE_S,WARRIOR_IDLE_E,WARRIOR_IDLE_N,WARRIOR_IDLE_W, GREEN_SLIME_IDLE,GREEN_SLIME_ROLL,GREEN_SLIME_JUMP,GREEN_SLIME_SPIT,GREEN_SLIME_DIE, BLUE_SLIME_IDLE,BLUE_SLIME_ROLL,BLUE_SLIME_JUMP,BLUE_SLIME_SPIT,BLUE_SLIME_DIE, RED_SLIME_IDLE,RED_SLIME_ROLL,RED_SLIME_JUMP,RED_SLIME_SPIT,RED_SLIME_DIE, YELLOW_SLIME_IDLE,YELLOW_SLIME_ROLL,YELLOW_SLIME_JUMP,YELLOW_SLIME_SPIT,YELLOW_SLIME_DIE, GROUND_SLAM_ATTACK_BACK,GROUND_SLAM_ATTACK_FRONT, SWINGSWORD_S,SWINGSWORD_E,SWINGSWORD_N,SWINGSWORD_W, RANGER_WALK_S,RANGER_WALK_E,RANGER_WALK_N,RANGER_WALK_W, RANGER_IDLE_S,RANGER_IDLE_E,RANGER_IDLE_N,RANGER_IDLE_W, WIZARD_WALK_S,WIZARD_WALK_E,WIZARD_WALK_N,WIZARD_WALK_W, WIZARD_IDLE_S,WIZARD_IDLE_E,WIZARD_IDLE_N,WIZARD_IDLE_W, BATTLECRY_EFFECT, };