Monsters { 0 { DisplayName = Green Slime Health = 10 Attack = 5 CollisionDmg = 5 MoveSpd = 110 Size = 80 Strategy = Run Towards #Size of each animation frame SheetFrameSize = 24,24 # Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse) IdleAnimation = 10, 0.1, Repeat JumpAnimation = 10, 0.06, Repeat ShootAnimation = 10, 0.1, OneShot DeathAnimation = 10, 0.1, OneShot #Additional custom animations go down below. Start with ANIMATION[0]. Order is: # Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse) #ANIMATION[0] = 6, 0.1, Repeat } 1 { DisplayName = Blue Slime Health = 30 Attack = 10 CollisionDmg = 0 MoveSpd = 80 Size = 100 Strategy = Shoot Afar #Size of each animation frame SheetFrameSize = 24,24 # Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse) IdleAnimation = 10, 0.1, Repeat JumpAnimation = 10, 0.06, Repeat ShootAnimation = 10, 0.1, Repeat DeathAnimation = 10, 0.1, OneShot #Additional custom animations go down below. Start with ANIMATION[0] #ANIMATION[0] = MY_NEW_ANIMATION } 2 { DisplayName = Red Slime Health = 25 Attack = 10 CollisionDmg = 10 MoveSpd = 95 Size = 120 Strategy = Run Towards #Size of each animation frame SheetFrameSize = 24,24 # Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse) IdleAnimation = 10, 0.1, Repeat JumpAnimation = 10, 0.06, Repeat ShootAnimation = 10, 0.1, OneShot DeathAnimation = 10, 0.1, OneShot #Additional custom animations go down below. Start with ANIMATION[0] #ANIMATION[0] = MY_NEW_ANIMATION } 3 { DisplayName = Yellow Slime Health = 175 Attack = 10 CollisionDmg = 15 MoveSpd = 40 Size = 160 Strategy = Run Towards #Size of each animation frame SheetFrameSize = 24,24 # Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse) IdleAnimation = 10, 0.1, Repeat JumpAnimation = 10, 0.06, Repeat ShootAnimation = 10, 0.1, OneShot DeathAnimation = 10, 0.1, OneShot #Additional custom animations go down below. Start with ANIMATION[0] #ANIMATION[0] = MY_NEW_ANIMATION } 4 { DisplayName = Flower Turret Health = 40 Attack = 10 CollisionDmg = 0 MoveSpd = 0 Size = 100 Strategy = Turret #Size of each animation frame SheetFrameSize = 24,24 # Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse) IdleAnimation = 7, 0.1, PingPong JumpAnimation = 1, 0.1, OneShot ShootAnimation = 5, 0.1, OneShot DeathAnimation = 5, 0.2, OneShot #Additional custom animations go down below. Start with ANIMATION[0] #ANIMATION[0] = MY_NEW_ANIMATION } }