#pragma region License /* License (OLC-3) ~~~~~~~~~~~~~~~ Copyright 2024 Joshua Sigona Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions or derivations of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions or derivative works in binary form must reproduce the above copyright notice. This list of conditions and the following disclaimer must be reproduced in the documentation and/or other materials provided with the distribution. 3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Portions of this software are copyright © 2023 The FreeType Project (www.freetype.org). Please see LICENSE_FT.txt for more information. All rights reserved. */ #pragma endregion #include "State_GameRun.h" #include "AdventuresInLestoria.h" #include "DEFINES.h" #include "Menu.h" #include "ItemDrop.h" #include "VisualNovel.h" #include "State_OverworldMap.h" INCLUDE_MONSTER_LIST INCLUDE_game INCLUDE_LEVEL_NAMES void State_GameRun::OnStateChange(GameState*prevState){ if(Menu::IsMenuOpen()){ Menu::CloseAllMenus(); } game->GetPlayer()->SetState(State::NORMAL); port=ViewPort::rectViewPort({0,0},{240,240},{24,24}); #pragma region Test Text Decal Creation if(r.Decal()==nullptr){ r.Create(240,240); game->SetDrawTarget(r.Sprite()); game->Clear(BLANK); game->DrawString({8,24*0},"#FF0000This is a #BFA6F9test of hex",WHITE,1,72); game->DrawString({8,24*1},"#00FF00This is a #E9A6F9test of hex",WHITE,1,72); game->DrawString({8,24*2},"#0000FFThis is a #F9E8A6test of hex",WHITE,1,72); game->DrawShadowString({8,24*3},"#FFFFFFThis is a #000066test of hex",WHITE,BLACK,{1,1},72); game->DrawShadowString({8,24*4},"#FF0000This is a #BFA6F9test of hex",WHITE,BLACK,{1,1},72); game->DrawShadowStringProp({8,24*5},"#00FF00This is a #E9A6F9test of hex",WHITE,BLACK,{1,1},72); game->DrawShadowStringProp({8,24*6},"#0000FFThis is a #F9E8A6test of hex",WHITE,BLACK,{1,1},72); game->SetDrawTarget(nullptr); r.Decal()->Update(); } #pragma endregion game->LoadLevel(LEVEL_NAMES.at(State_OverworldMap::GetCurrentConnectionPoint().map)); } void State_GameRun::OnUserUpdate(AiL*game){ game->bossDisplayTimer=std::max(0.f,game->bossDisplayTimer-game->GetElapsedTime()); if(game->encounterStarted&&game->totalBossEncounterMobs>0){ game->encounterDuration+=game->GetElapsedTime(); } game->HandleUserInput(game->GetElapsedTime()); game->UpdateEffects(game->GetElapsedTime()); game->GetPlayer()->Update(game->GetElapsedTime()); for(Monster&m:MONSTER_LIST){ m.Update(game->GetElapsedTime()); } for(Monster&m:game->monstersToBeSpawned){ MONSTER_LIST.push_back(m); } game->monstersToBeSpawned.clear(); ItemDrop::UpdateDrops(game->GetElapsedTime()); game->UpdateBullets(game->GetElapsedTime()); game->UpdateCamera(game->GetElapsedTime()); } void State_GameRun::Draw(AiL*game){ game->RenderHud(); //FontTest(); //Enable to test font coloring. //FontSpriteTest(); //Enable to test font coloring. } void State_GameRun::FontTest(){ port.DrawStringDecal({8,24*0},"#FF0000This is a #BFA6F9test of hex",WHITE,{1,1},72); port.DrawStringDecal({8,24*1},"#00FF00This is a #E9A6F9test of hex",WHITE,{1,1},72); port.DrawStringDecal({8,24*2},"#0000FFThis is a #F9E8A6test of hex",WHITE,{1,1},72); port.DrawShadowStringDecal({8,24*3},"#FFFFFFThis is a #000066test of hex",WHITE,BLACK,{1,1},72); port.DrawShadowStringDecal({8,24*4},"#FF0000This is a #BFA6F9test of hex",WHITE,BLACK,{1,1},72); port.DrawShadowStringPropDecal({8,24*5},"#00FF00This is a #E9A6F9test of hex",WHITE,BLACK,{1,1},72); port.DrawShadowStringPropDecal({8,24*6},"#0000FFThis is a #F9E8A6test of hex",WHITE,BLACK,{1,1},72); port.DrawShadowStringDecal(VisualNovel::font,{8,24*7},U"#FFFFFFThis is a #000066test of hex",WHITE,BLACK,{1,1}); port.DrawShadowStringDecal(VisualNovel::font,{8,24*8},U"#FF0000This is a #BFA6F9test of hex",WHITE,BLACK,{1,1}); port.DrawShadowStringDecal(VisualNovel::font,{8,24*9},U"#00FF00This is a #E9A6F9test of hex",WHITE,BLACK,{1,1}); port.DrawShadowStringDecal(VisualNovel::font,{8,24*10},U"#0000FFThis is a #F9E8A6test of hex",WHITE,BLACK,{1,1}); port.drawEdges(); } void State_GameRun::FontSpriteTest(){ game->DrawDecal({24,24},r.Decal()); }