#include "Crawler.h" #include "MenuComponent.h" typedef Attribute A; MenuComponent::MenuComponent(MenuType parent,geom2d::rectrect,std::string label,MenuFunc onClick,ButtonAttr attributes) :parentMenu(parent),rect(rect),label(label),menuDest(MenuType::ENUM_END),onClick(onClick),hoverEffect(0),selectable(!(attributes&ButtonAttr::UNSELECTABLE)),selectableViaKeyboard(!(attributes&ButtonAttr::UNSELECTABLE_VIA_KEYBOARD)),memoryLeakInfo(Menu::GetMemoryLeakReportInfo()){ Menu::unhandledComponents.push_back(this); } MenuComponent::MenuComponent(MenuType parent,geom2d::rectrect,std::string label,MenuType menuDest,MenuFunc onClick,ButtonAttr attributes) :MenuComponent(parent,rect,label,onClick,attributes){ //NOTE: This constructor also calls the other constructor above! this->menuDest=menuDest; } MenuComponent::~MenuComponent(){ Menu*pMenu=Menu::menus[parentMenu]; for(auto key:pMenu->buttons){ std::vector&components=key.second; std::erase_if(components,[&](MenuComponent*component){return component==this;}); } for(auto key:pMenu->keyboardButtons){ std::vector&components=key.second; std::erase_if(components,[&](MenuComponent*component){return component==this;}); } std::erase_if(pMenu->displayComponents,[&](MenuComponent*component){return component==this;}); //pMenu->components.erase(this->name); //We're not going to do this here because we are in the middle of a loop for another menu component when cleaning up. } void MenuComponent::AfterCreate(){} void MenuComponent::Update(Crawler*game){ if(hovered){ hoverEffect=std::min("ThemeGlobal.HighlightTime"_F,hoverEffect+game->GetElapsedTime()); }else{ hoverEffect=std::max(0.f,hoverEffect-game->GetElapsedTime()); } } void MenuComponent::_Update(Crawler*game){ if(!disabled){ Update(game); } } void MenuComponent::Draw(Crawler*game,vf2d parentPos){ if(background){ game->FillRect(rect.pos+parentPos,rect.size,PixelLerp(Menu::themes[Menu::themeSelection].GetButtonCol(),Menu::themes[Menu::themeSelection].GetHighlightCol(),hoverEffect/"ThemeGlobal.HighlightTime"_F)); } if(border){ game->DrawRect(rect.pos+parentPos,rect.size); } if(showDefaultLabel){ game->DrawStringProp(rect.pos+parentPos+rect.size/2-game->GetTextSizeProp(label)/2,label); } } void MenuComponent::_Draw(Crawler*game){ _Draw(game,{0,0}); } void MenuComponent::_Draw(Crawler*game,vf2d parentPos){ if(!disabled){ Draw(game,parentPos); } } void MenuComponent::DrawDecal(Crawler*game,vf2d parentPos,bool focused){} void MenuComponent::_DrawDecal(Crawler*game,bool focused){ _DrawDecal(game,{0,0},focused); } void MenuComponent::_DrawDecal(Crawler*game,vf2d parentPos,bool focused){ if(!disabled){ DrawDecal(game,parentPos,focused); } } MenuComponent*MenuComponent::PickUpDraggableItem(){ return nullptr; } bool MenuComponent::DropDraggableItem(MenuComponent*draggable){ return false; } bool MenuComponent::GetHoverState(Crawler*game){ if(parentComponent!=nullptr){ return parentComponent->GetHoverState(game,this); }else{ vf2d parentWindowPos=Menu::menus[parentMenu]->pos; return geom2d::overlaps(geom2d::rect{rect.pos+parentWindowPos,rect.size},game->GetMousePos()); } } bool MenuComponent::GetHoverState(Crawler*game,MenuComponent*child){ return false; } bool MenuComponent::PointWithinParent(MenuComponent*child,vi2d drawPos){ if(parentComponent!=nullptr){ return parentComponent->PointWithinParent(child,drawPos); }else{ return true; } } bool MenuComponent::HandleOutsideDisabledButtonSelection(MenuComponent*disabledButton){ return false; }; vf2d MenuComponent::GetPos(){ return rect.pos; } void MenuComponent::OnInventorySlotsUpdate(ITCategory cat){} std::string MenuComponent::GetLabel(){ return label; } void MenuComponent::Enable(bool enabled){ disabled=!enabled; }; void MenuComponent::Cleanup(){}