Chapter 2 Monsters: Boar: Hp: 260 Attack: 24 Size: 110% Move-Spd: 100% Attack Strategie: If range to player >700 move closer. if range 400-700 Scratch the ground twice and then charge with 30% Move-Spd bonus in the players direction for a distance of 900. If range to player<400 backpaddle with 50% move-spd. if getting hit while backpaddling, start charge sequence. Before a charge occurs, the boar will make sure to have full line-of-sight of the player before beginning a charge. Once a charge begins, the direction cannot be modified. Goblin (Dagger): Hp: 120 Attack: 18 Size: 90% Move-Spd: 90% Attack Strategie: Runs infront of player, short preparation for attack (~0.3 - 0.5 secs depending what looks better animation wise) and either slashes with the dagger or stabs with it. 1 sec of idle before loop repeats Goblin (Bow): Hp: 120 Attack: 18 Size: 90% Move-Spd: 70% Attack Strategie: if range > 1000 move to a 850 range. if range 1000-700. Stand still and shoot. (reload twice as fast) if range between 500 and 700. Shoot and run in random direction while reloading without getting out of the 500 - 700 range range < 500 while reloading try to get distance. still shoot if reload finishes After every attack: reload takes 2 seconds. before shooting takes 1 second. Goblin (Bombs): Hp: 120 Attack: 38 Size: 90% Move-Spd: 70% Attack Strategie: Throws every 4 seconds a bomb on top of the player that detonates after 3.5 seconds in a 300 radius. Tries to keeps his distance on a 600 radius. Throws bombs even while moving. Goblin Boar Rider: Same stats as Boar. On death leaves a Bow Goblin on location of death Same attack strategie as normal Boar. + the Goblin on Top also shoots every 4 seconds Hawks Hp: 10 Attack: 22 Size: 50% Move-Spd: 180% Attack Strategie: Fly circles at the edge of the Players Screen. every 8 seconds charge on players location to the other corner of the screen. Stone Elemental Hp: 990 Attack: 52 Move-Spd: 50% Size: 220% Attack Strategie: Every 2 seconds after completing an attack do one of the following attacks: Casts a Stone Pillar on the location of the Player: radius 350. Hits with 3 seconds delay. Becomes an solid object (Player colision) and decays after 5 seconds again. If the Stone pillar would hit the Stone Elemental it will move out of its range. Shoot a Stone (bullet) in the direction of the target. The Stone gets created in form of a Cone and tracks the player movement without moving for the first second. Once it locks it doesnt move for another second. then it starts flying towards the player with 3x the normal Bullet speed. Dive under earth and show up 1 second later in a random location 400-700 away from player. while emerging shoot a ring of bullets (0.5x Attack) (maybe emerge with 200 away from anything with colision to avoid the Elemental getting stuck? Other solutions for that are welcome aswell) if range to player > 1200 always use 3rd attack