#pragma once
#include "olcPixelGameEngine.h"
#include "Animation.h"
#include "olcUTIL_Animate2D.h"

struct Effect{
	vf2d pos={0,0};
	float lifetime=0;
	float fadeout=0;
	float size=1;
	Pixel col=WHITE;
	vf2d spd={};
	Effect(vf2d pos,float lifetime,AnimationState animation,bool upperLevel,float size=1.0f,float fadeout=0.0f,vf2d spd={},Pixel col=WHITE);
	bool Update(float fElapsedTime);
	Animate2D::Frame GetFrame();
	void Draw();
	bool OnUpperLevel();
private:
	Animate2D::Animation<AnimationState>animation;
	Animate2D::AnimationState internal_animState;
	float original_fadeoutTime;
	bool upperLevel=false;
};