#pragma once
#include "Bullet.h"

struct EnergyBolt:public Bullet{
	float lastParticleSpawn=0;
	EnergyBolt(vf2d pos,vf2d vel,float radius,int damage,bool upperLevel,bool friendly=false,Pixel col=WHITE);
	void Update(float fElapsedTime)override;
	bool PlayerHit(Player&player)override;
	bool MonsterHit(Monster&monster)override;
};

struct FireBolt:public Bullet{
	float lastParticleSpawn=0;
	FireBolt(vf2d pos,vf2d vel,float radius,int damage,bool upperLevel,bool friendly=false,Pixel col=WHITE);
	void Update(float fElapsedTime)override;
	bool PlayerHit(Player&player)override;
	bool MonsterHit(Monster&monster)override;
};