#pragma once #include "MenuComponent.h" #include "DEFINES.h" #include "Crawler.h" INCLUDE_game class MenuLabel:public MenuComponent{ public: inline MenuLabel(geom2d::rectrect,std::string label) :MenuComponent(rect,label,MenuFunc{},false){ border=false; } inline void SetLabel(std::string text){ label=text; } protected: virtual void inline Update(Crawler*game)override{ MenuComponent::Update(game); } virtual void inline Draw(Crawler*game,vf2d parentPos,bool focused)override{ MenuComponent::Draw(game,parentPos,focused); } };