#pragma once #include "GameState.h" #include "ConnectionPoint.h" class State_OverworldMap:public GameState{ ConnectionPoint*currentConnectionPoint; public: State_OverworldMap(); static std::vectorconnections; void SetStageMarker(std::string connectionName); virtual void OnStateChange(GameState*prevState)override; virtual void OnUserUpdate(Crawler*game)override; virtual void Draw(Crawler*game)override; };