#pragma once
#include "Ability.h"
#include "Animation.h"
#include "olcPixelGameEngine.h"

#undef GetClassInfo

//Classes have bit-wise operator capabilities.
enum Class{
	ANY=0,
	WARRIOR=1,
	THIEF=2,
	RANGER=4,
	TRAPPER=8,
	WIZARD=16,
	WITCH=32
};