Pirate
-Wields a Saber and wears an eye patch, pirate hat, the typical Pirate stereotype.

Animations (5):
Idle
Walk
Slash
Stab
Dead

Pirate Marauder
-Equipped with 2 Swords.

Animations (5):
Idle
Walk
Jump Attack (Plunge)
Whirlwind Attack (Spinning around frantically)
Dead

Pirate Buccaneer
-Equipped with a musket.

Animations (5):
Idle
Walk
Aim
Firing
Dead

Pirate Captain
-Holds a Saber in one hand and a Hand Gun in the other.

Animations (7):
Idle
Walk
Slash using Saber
Stab using Saber
Raise + Shoot Handgun
Drink a bottle of Rum.
Dead

Parrot
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(Does not require a death animation)

Animations (3):
Idle
Fly
Charge

Crab
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Animations (4):
Idle
Sidestep / Crab Walk
Lifts up pincers and charges
Dead

Sandworm
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Starts underground (can see silhouette)

Animations (6):
Idle (Head above ground)
Dive underground
Swim in sand
Rise up from ground
Shoot/Spit Sand
Dead


Seagull
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Animations (3):
Idle
Flying
Dead

=================

Pirate
 Size: 100%
 Hp: 350
 Exp: 33
 Attack: 31
 Move-Spd: 110%

Equipped with a Saber.
Same behaviour like Chapter 2 Dagger Goblins.

Pirate Marauder
 Size: 100%
 Hp: 500
 Exp: 39
 Attack: 43
 Move-Spd: 125%
 
 Equipped with 2 Swords.
Base behaviour like Pirate.
every 8 seconds chance to do an ability:
25% & insight of players vision & further then 400 range away: Jump attack on the player 150 radius impact area
25% & within 700 range of player & further then 400 range away: whirlwind attack, spinning to the players position +60% Move-spd during this attack
50% continue base behaviour.

Pirate Buccaneer
 Size: 100%
 Hp: 430
 Exp: 37
 Attack: 45
 Move-Spd: 100%
 
 Equipped with a Muskeet.
 Aim (1.0 Sec) - Lock position (0.3 sec) - Shoot - reload (2 sec) - move if to far away. (trying to stay in 1000 Range)
 
 
Pirate Captain (+Parrot)
 Size: 120%
 Hp: 1050
 Exp: 59
 Attack: 55
 Move-Spd: 95%

1 hand Saber. 1 Hand Gun
Also Base Pirate behaviour.
every 6 seconds if range <400 60% chance to stand still for 0.5 seconds - shoot his gun and continue base movement.

Once the Captain dropps below 300 health he pulls out a bottle of Rum and starts drinking. takes 2 seconds and recovers 150 Health. Only triggers once.

When the Pirate Enters the Screen the Parrot is still sitting on its shoulder and starts flying 2 seconds after the enemy is visible.
The parrot has the same stats and behaviour like chapter 2 Hawks.
The Parrot doesnt die, instead it gets stunned for 5 seconds on death and then recovers.
When the Captain dies the Parrot flies away and despawns out of screen.

Crap
 Size: 60%
 Hp: 600
 Exp: 34
 Attack: 23
 Move-Spd: 120%
 
 Side step circles around the player in a 400 range radius. 
 every second running in a circle 20% chance to stop for 0.5 seconds, turn his side towards the player and charges with a pincer attack and runs a bit further to get to 400 range on the other side of the player.
starts circling the player again. 
 
Giant Crap
 Size: 180%
 Hp: 1800
 Exp: 61
 Attack: 49
 Move-Spd: 90%
 
 Charges player sideways. charges 600 range further then players position.
 After charge 1 second no moving. then starts next charge building up movespeed over first 2 seconds.
 
Sandworm
 Size: 90%
 Hp: 400
 Exp: 24
 Attack: 33
 Move-Spd: 200% // 0% (stationary on air)
 
 The sandworm spawns underground.
 The sandworm ist completly invisible when its underground.
 
 It moves to a random point within a 400 range around the player. (can be exactly under the player aswell)
 
 once it reaches it position there is an 300 radisu animation and the player gets sucked in with a 30% movespd effect (
 Examples:
 if playing doesnt move it moves with 30% speed into the middle, 
 if moving to the center normal speed +30% 
 if moving out normal speed -30%
 
 Effect lasts for 3 seconds. If player is in the middle player receives collision damage.
 
 Worm behaves like Chapter 1 Flower for up to 6 Attacks or if range to player is higher then 1500.
 Then it burrows down again and repeats.
 
Seagul
 Size: 80%
 Hp: 40
 Exp: 6
 Attack: 0
 Move-Spd: 120%
When Player gets within 1000 Range Seagul starts flying away. takes 2 seconds to leave the ground. (time needs to be extended if 2 seconds arent enough for a warrior to get in warcry range)
Despawns once it reaches 4000 Range.

Bosses
Giant Octopus
Pirate Captain Ghost