#include "Monster.h" void Monster::STRATEGY::RUN_STRATEGY(Monster&m,float fElapsedTime){ switch(m.strategy){ case 0:{//Run Towards Monster::STRATEGY::RUN_TOWARDS(m,fElapsedTime); }break; case 1:{//Shoot Afar Monster::STRATEGY::SHOOT_AFAR(m,fElapsedTime); }break; case 2:{//Turret. Monster::STRATEGY::TURRET(m,fElapsedTime); }break; } }