ItemConfiguration { Item Database = ItemDatabase.txt Item Scripts = ItemScript.txt Item Categories = ItemCategory.txt Equipment = Equipment.txt Weapons = Weapons.txt Accessories = Accessories.txt } Item { # Amount of time to wait before an item can be used again (Global). Item Cooldown Time = 5.0 # The maximum enhancement level of equipment. Item Max Enhancement Level = 10 # The name of the currency in the game. Currency Name = Gold # Text that displays when items are craftable in the Blacksmith. Craftable Item Text = Can Craft # Color of the text that displays when items are craftable in the Blacksmith. Craftable Item Text Color = 0,255,0,255 # Text that displays when items can be upgraded in the Blacksmith. Upgradeable Item Text = Upgrade! # Color of the text that displays when items can be upgraded in the Blacksmith. Upgradeable Item Text Color = 255,255,0,255 # Text that displays when items can be upgraded in the Blacksmith but the player doesn't have enough material. Missing Upgradeable Item Text = Missing Materials # Color of the text that displays when items can be upgraded in the Blacksmith but the player doesn't have enough material. Missing Upgradeable Item Text Color = 192,0,0,255 # Text that displays when items are maxed out at the Blacksmith. Maxed Item Text = MAX LV # Color of the text that displays when items are maxed out at the Blacksmith. Maxed Item Text Color = 0,255,255,255 # The names of items to be sorted for equipment lists. Equipment Sort Order Primary = Wooden, Leather, Steel, Copper, Shell, Bone, Laser, Plasma, Unknown # The types of the items to be sorted for equipment lists if they have the same primary type. Equipment Sort Order Secondary = Helmet, Armor, Pants, Gloves, Shoes, Sword, Bow, Staff } ItemDrop { # Item drops horizontal random speed range Item Drop Horizontal Speed = -30,30 # Item drops vertical random speed range Item Drop Vertical Speed = -15,15 # Item drop suction range Item Drop Suction Range = 360 # Item drop suction strength Item Drop Suction Strength = 8000 # Item drop initial rise speed Item Drop Initial Rise Speed = 10 # Item drop gravity Item Drop Gravity = -9.8 # Item drop scale Item Drop Scale = 0.4 } ItemOverlay { # Amount of time the item overlay display remains on-screen. Item Overlay Time = 5.0 # How fast the item overlay display moves into the screen (from the left edge). Item Overlay Speed = 200 }