Mana: 100 Mana Recovery: 1 mana every 0.2 (=5/s) Mana can be increased but only slightly Mana recovery may an increased with legendary items in post game. but so far no plans in the base game. Warrior Rightclick - Block 1 - Battlecry 10% Attack buff, -10% dmg taken for 10s Nearby Enemies with size smaller or equal to 100% will receive a Movespd debuff of 30% for 5 seconds. (350 Range) 12sec. cd 40 mana 2 - Ground Slam dmg: 4x Atk 15 sec. cd 50 Mana 3 - Sonic Slash Shoots a half moon that damage everything it passes Dmg: 8x Atk 60 Mana Size of Projectile: 250 Range: 900 40 sec. cd Warrior should not be able to run out of mana. Mana only stands in the way of using all 3 skills at the same time. the Battlecry slow is primarly ment to make it easier to catch up with range units that run away, at the moment warrior probably has the hardest time dealing with mosnters that run. Ranger Ranger und bard shoot arrow. little higher cooldown to balance range advantage. like 0.6 maybe. Rightclick - Retreat Backwardsjump leap 250 Range backwards. cd 7 seconds. 1 Rapid fire Shoots 4 auto hits with 0.1 sec delay between each shot. Animation locked Normal auto hit Damage (x4) 12 sec cd. 35 Mana 2 Charged shot Shots an arrow that does Pierce dmg. 0.3 charge animation lock Damage: 2.5x Atk 15 sec. cd 40 Mana 3 Multishot Shots 6 Arrows at once in a volley every arrow normal autohit dmg. (can be used as shotgun against large foes for 6x atk) 25 sec. cd 55 Mana Wizard Wizard and witch have different attacks. Both Probably around 0.85 sec cd. Skill cooldowns will be lower to balance that out. Wizard energy bolts that are just like arrows normal projectiles Rightclick - Teleport Teleports to a location within 650 Range cd 8 sec. 5 mana (probably strongest defensive spell so lets give it a slight nerf for the probably most mana hungry class next to bard) 1 Firebolt Firebolt explodes in a bigger aoe on collision or after a set distance (1000?) dmg: 1x autohit dmg on target that colides. 3x dmg in 250 aoe explosion 6 sec cd 30 Mana 2 Lightning bolt Projectile. does dmg on hit and a chain lightning jumps to 2 nearby enemies that receive half the dmg. dmg: 4x Atk main target (2x Atk nearby enemies) 6 sec cd 25 Mana 3 Meteor after cast meteor hits a location and leaves a fire field that does some damage over time. 1.5 second cast. (no cd if cast canceled) Max Cast Range 900, Cast on Mouse location AoE Range: 400 Damage: 9x Atk Fire field: same aoe range, stays 4 seconds. 1x Atk per second for enemies inside. 40 sec cd. Mana 75