BGM
{
	Default Fade Time = 1.0

	#Song title followed by filenames for individual parts
	foresty1_1
	{
		Track Name = Foresty

		channel[0]=foresty1_1.ogg

		# Transition time between one phase to the next.
		Fade Time = 2.0

		Events
		{
			Default Volume = 70%
		}
	}

	#Song title followed by filenames for individual parts
	overworld
	{
		Track Name = Overworld

		channel[0]=overworld_v2.ogg

		# Transition time between one phase to the next.
		Fade Time = 2.0

		Events
		{
			Default Volume = 70%
		}
	}

	#Song title followed by filenames for individual parts
	foresty_boss
	{
		Track Name = Foresty Boss

		channel[0]=foresty_boss.ogg

		# Transition time between one phase to the next.
		Fade Time = 2.0

		Events
		{
			Default Volume = 70%
		}
	}
	
	#Song title followed by filenames for individual parts
	title_screen
	{
		Track Name = Foresty Loop 2

		channel[0]=loop2/foresty1_1_loop2_bass.ogg
		channel[1]=loop2/foresty1_1_loop2_drums.ogg
		channel[2]=loop2/foresty1_1_loop2_piano 1.ogg
		channel[3]=loop2/foresty1_1_loop2_piano 2.ogg
		channel[4]=loop2/foresty1_1_loop2_staccato.ogg
		channel[5]=loop2/foresty1_1_loop2_strings.ogg

		# Transition time between one phase to the next.
		Fade Time = 2.0

		Events
		{
			Default Volume = 0%,0%,0%,0%,50%,0%
			TitleScreenLoaded = 30%,0%,0%,0%,50%,30%
		}
	}
	
	#Song title followed by filenames for individual parts
	base_camp
	{
		Track Name = Base Camp

		channel[0]=AIL_baseCamp_bass.ogg
		channel[1]=AIL_baseCamp_flute.ogg
		channel[2]=AIL_baseCamp_kick.ogg
		channel[3]=AIL_baseCamp_piano1.ogg
		channel[4]=AIL_baseCamp_piano2.ogg
		channel[5]=AIL_baseCamp_pizzicato.ogg
		channel[6]=AIL_baseCamp_ride.ogg
		channel[7]=AIL_baseCamp_snare.ogg
		channel[8]=AIL_baseCamp_strings.ogg
		channel[9]=AIL_baseCamp_xtra perc.ogg

		# Transition time between one phase to the next.
		Fade Time = 2.0

		Events
		{
			Default Volume = 60%,60%,0%,0%,0%,0%,0%,0%,60%,60%
			BlacksmithUnlock = 60%,60%,60%,0%,0%,0%,0%,60%,60%,60%
			Chapter2Unlock = 80%,80%,60%,0%,100%,70%,0%,60%,80%,60%
		}
	}

	story
	{
		Track Name = Foresty Story

		channel[0]=foresty1_1_drums.ogg
		channel[1]=foresty1_1_flute.ogg
		channel[2]=foresty1_1_strings.ogg
		channel[3]=foresty1_1_xtra perc.ogg

		# Transition time between one phase to the next.
		Fade Time = 2.0

		Events
		{
			Default Volume = 20%,50%,20%,70%
		}
	}
}