#pragma region License /* License (OLC-3) ~~~~~~~~~~~~~~~ Copyright 2024 Joshua Sigona Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions or derivations of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions or derivative works in binary form must reproduce the above copyright notice. This list of conditions and the following disclaimer must be reproduced in the documentation and/or other materials provided with the distribution. 3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Portions of this software are copyright © 2024 The FreeType Project (www.freetype.org). Please see LICENSE_FT.txt for more information. All rights reserved. */ #pragma endregion #pragma once #include "AdventuresInLestoria.h" #include "MenuComponent.h" #include "DEFINES.h" #include "olcPGEX_ViewPort.h" #include "util.h" #include "ScrollableWindowComponent.h" INCLUDE_game class MenuLabel:public MenuComponent{ protected: float scale=1; float shadowScale=1; bool shadow=false; bool centered=true; bool multiLineCentered=false; bool rightAlign=false; bool proportional=true; bool runOnLabelChangeFunc=false; bool censored=false; std::functiononLabelChangeFunc; //Specific wrapping members. std::string wrappedLabel; std::vectorlines; std::vectoroffsets; public: inline MenuLabel(geom2d::rectrect,std::string label,std::functiononLabelChangeFunc,float scale=1,ComponentAttr attributes=ComponentAttr::NONE) :MenuLabel(rect,label,scale,attributes){ runOnLabelChangeFunc=true; this->onLabelChangeFunc=onLabelChangeFunc; } inline MenuLabel(geom2d::rectrect,std::string label,float scale=1,ComponentAttr attributes=ComponentAttr::NONE) :MenuComponent(rect,label,MenuFunc{},ButtonAttr::UNSELECTABLE|ButtonAttr::UNSELECTABLE_VIA_KEYBOARD),scale(scale),shadowScale(scale),rightAlign(attributes&ComponentAttr::RIGHT_ALIGN),centered(!(attributes&ComponentAttr::LEFT_ALIGN)&&!(attributes&ComponentAttr::RIGHT_ALIGN)),shadow(attributes&ComponentAttr::SHADOW),proportional(!(attributes&ComponentAttr::FIXED_WIDTH_FONT)),multiLineCentered(attributes&ComponentAttr::CENTER){ border=attributes&ComponentAttr::OUTLINE; this->background=attributes&ComponentAttr::BACKGROUND; showDefaultLabel=false; fitToLabel=attributes&ComponentAttr::FIT_TO_LABEL; CalculateWrappedLabel(); } inline virtual void SetLabel(std::string text)override{ MenuComponent::SetLabel(text); CalculateWrappedLabel(); if(runOnLabelChangeFunc)onLabelChangeFunc(text); } inline void SetBorderCol(const Pixel col){ borderCol=col; } protected: inline virtual void Update(AiL*game)override{ MenuComponent::Update(game); } inline virtual void DrawDecal(ViewPort&window,bool focused)override{ MenuComponent::DrawDecal(window,focused); std::string censoredTextEntry; censoredTextEntry=std::accumulate(GetLabel().begin(),GetLabel().end(),""s,[](std::string currentStr,const char&c){return std::move(currentStr)+'*';}); std::string_view finalLabel=censored?censoredTextEntry:GetLabel(); vf2d adjustedScale={scale,scale}; vf2d adjustedShadowScale={shadowScale,shadowScale}; vf2d labelTextSize= proportional? vf2d(game->GetWrappedTextSizeProp(finalLabel,rect.size.x-8,adjustedScale)): vf2d(game->GetWrappedTextSize(finalLabel,rect.size.x-8,adjustedScale)); if(fitToLabel){ labelTextSize= proportional? vf2d(game->GetTextSizeProp(finalLabel)*adjustedScale): vf2d(game->GetTextSize(finalLabel)*adjustedScale); float sizeRatio=(labelTextSize.x)/(rect.size.x-8); if(sizeRatio>1){ adjustedScale.x/=sizeRatio; adjustedShadowScale.x/=sizeRatio; labelTextSize.x/=sizeRatio; } } vf2d drawPos=vf2d{-1,0}+rect.middle()-vf2d{labelTextSize}/2; //Assume centered. if(!centered){ if(rightAlign){ drawPos=vf2d{rect.pos.x+rect.size.x-labelTextSize.x-8,rect.middle().y-labelTextSize.y/2}; //We should at least vertically align here. }else{ //Left Align drawPos=vf2d{rect.pos.x+2,rect.middle().y-labelTextSize.y/2}; //We should at least vertically align here. } } if(multiLineCentered){ if(shadow){ if(proportional){ for(int counter=0;const std::string_view&text:lines){ window.DrawShadowStringPropDecal(rect.pos+vf2d{offsets[counter],counter*10.f},text,WHITE,BLACK,{scale,scale}); counter++; } }else{ ERR("WARNING! Unsupported Feature!"); } }else{ if(proportional){ for(int counter=0;const std::string_view&text:lines){ window.DrawStringPropDecal(rect.pos+vf2d{offsets[counter],counter*10.f},text,WHITE,{scale,scale}); counter++; } }else{ ERR("WARNING! Unsupported Feature!"); } } }else{ if(shadow){ if(proportional){ window.DrawShadowStringPropDecal(drawPos,finalLabel,WHITE,BLACK,adjustedScale,adjustedShadowScale,fitToLabel?std::numeric_limits::max():rect.size.x-8); }else{ window.DrawShadowStringDecal(drawPos,finalLabel,WHITE,BLACK,adjustedScale,adjustedShadowScale,fitToLabel?std::numeric_limits::max():rect.size.x-8); } }else{ if(proportional){ window.DrawStringPropDecal(drawPos,finalLabel,WHITE,adjustedScale,fitToLabel?std::numeric_limits::max():rect.size.x-8); }else{ window.DrawStringDecal(drawPos,finalLabel,WHITE,adjustedScale,fitToLabel?std::numeric_limits::max():rect.size.x-8); } } } } private: inline void CalculateWrappedLabel(){ if(multiLineCentered){ lines.clear(); offsets.clear(); wrappedLabel=util::WrapText(game,GetLabel(),rect.size.x,true,{scale,scale}); int labelInd=0; float largestWidth=0; while(labelInd!=wrappedLabel.length()){ auto nextLine=std::find(wrappedLabel.begin()+labelInd,wrappedLabel.end(),'\n'); std::string_view text; if(nextLine!=wrappedLabel.end()){ text=std::string_view(GetLabel()).substr(labelInd,std::distance(wrappedLabel.begin()+labelInd,nextLine)); lines.push_back(text); labelInd+=std::distance(wrappedLabel.begin(),nextLine)-labelInd+1; }else{ text=std::string_view(wrappedLabel).substr(labelInd); lines.push_back(text); labelInd=wrappedLabel.length(); } } for(const std::string_view&text:lines){ float width=game->GetTextSizeProp(text).x*scale; offsets.push_back(rect.size.x/2.f-width/2); } //Recalculate label height based on line count. rect.size.y=lines.size()*10.f*scale; if(!parentComponent.expired()){ parentComponent.lock()->CalculateBounds(); } } } };