Time Trial Idea Upon completing a stage for the first time, the player is shown the completion time and a record time. On first clears, the player will always obtain a new record. Make it apparent to the player they obtained a new record. The overworld map will show a new section that says "Completion Time" for any previous completed stages. Upon the second time entering a stage, the game will spawn a timer that the player can run into to begin a time trial-like mode. During the Time Trial mode the player can defeat monsters to freeze the timer by 1 second per mob killed. Upon completion of a stage in time trial mode if the player beat their previous time (which they likely will) the record will update. For each class and stage combination there will be a "dev time" Traveling merchants of different colors/looks. Look into removing OVERRIDE from rumble settings. It looks like it was used to purposefully disable rumble, but looks very unnecessary. New Monster Sound Effects Add a Helper Function: Change proximity knockback checks regardless of player/monster friendliness to be a function call instead. Add rectangular hitbox posssibility to the game for monsters. (specifically for use with pillars) DEMO ==== PGETinker notes =============== Changing zoom size does not affect the indentation breadcumb immediately (requires scrolling to change the view) Enabling javid mode does not immediately re-evaluate code.