February 28th -> Begin Internal Game Playtesting March 6th -> Discord/Friend Playtesting March 30th -> Public Demo Release 1_7 green slime spawn = one of the slimes is stuck in an object on spawn end of worldmap is visible. needs to be extended a little bit distance on 1_1 between first and second Enemy spawn feels to empty battle shout slow range and effectivity needs a buff Materials for initial craft seems to be wrong? need to recheck do we need a minimap? (maybe with fog of war?) Maybe polling that once testing with more people. should gemstones dropp from boss stages aswell? (Maybe lower droprate?) chasing blue slime as warrior aint no fun, nerf there move spd (-5% maybe?) feature to lock accesoires to protect them from selling would be nice When opening craft/buy/sell menu, default to the appropriate button. Pressing back on the Select button of the equip menu causes you to exit the menu. Funny text colors with text color override on blacksmith menu Toggle for displaying error messages Collision tiles added for water areas. Make 'Leave Area' in pause menu work for camp Level Up shows Health + and Atk + Indicators Ranger Backdash range buff? Ranger Hairstyle (Hair Down)