Fragment Description = "A small piece of concentrated material from broken down jewelry."
# Number of fragments earned when breaking down an accessory.
Fragment Disassemble Gain Amount = 1
# Number of fragments and gold required to Refine an accessory.
Fragment Refine Cost = 1, 20g
# Number of fragments and gold required to Enchant an accessory.
Fragment Enchant Cost = 3, 35g

# How much to increase refined stats by with each refinement. (Ex. if the value is 20%, it takes 5 refinements at most from an item with the lowest possible stat to the max stat with 20% increments.)
Refine Stat Increase Amount = 20%

Equipment
{
	Ring of the Slime King
		{
			Slot = Ring1,Ring2
			ItemCategory = Accessories

			Fragment Name = Slime King Ring Fragment
			# Uncomment to specify a custom icon for this fragment. Otherwise uses the default fragment icon with auto-detected color sampling.
			#Fragment Icon = MyIcon.png

			# See ItemStats.txt for valid stat names
			StatValues = Health,Mana,Move Spd %
			MinStats = 5,1,1
			MaxStats = 20,4,3
			SellValue = 90
		
			Equip Sound = Equip Accessory
		}
	Ring of the Bear
		{
			Slot = Ring1,Ring2
			ItemCategory = Accessories

			Fragment Name = Bear Ring Fragment

			# See ItemStats.txt for valid stat names
			StatValues = Health,Attack,Mana
			MinStats = 4,1,1
			MaxStats = 10,4,3
			SellValue = 75

			Equip Sound = Equip Accessory
		}
	Stone Ring
		{
			Slot = Ring1,Ring2
			ItemCategory = Accessories

			Fragment Name = Stone Ring Fragment

			# See ItemStats.txt for valid stat names
			StatValues = Defense,Health,Health %
			MinStats = 5,10,1
			MaxStats = 15,25,3
			SellValue = 130
		
			Equip Sound = Equip Accessory
		}
	Bird's Treasure
		{
			Slot = Ring1,Ring2
			ItemCategory = Accessories

			Fragment Name = Bird's Treasure Fragment

			# See ItemStats.txt for valid stat names
			StatValues = Move Spd %,Crit Rate,Mana
			MinStats = 1,1,2
			MaxStats = 5,3,5
			SellValue = 110
		
			Equip Sound = Equip Accessory
		}
}