#pragma region License /* License (OLC-3) ~~~~~~~~~~~~~~~ Copyright 2024 Joshua Sigona Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions or derivations of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions or derivative works in binary form must reproduce the above copyright notice. This list of conditions and the following disclaimer must be reproduced in the documentation and/or other materials provided with the distribution. 3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Portions of this software are copyright © 2024 The FreeType Project (www.freetype.org). Please see LICENSE_FT.txt for more information. All rights reserved. */ #pragma endregion #include "Menu.h" #include "ItemMenuLabel.h" #include "SoundEffect.h" using A=Attribute; void Menu::InitializeSellItemWindow(){ static bool incrementButtonDisabled=false; Menu*sellItemWindow=CreateMenu(SELL_ITEM,CENTERED,{192,72}); static auto GetQuantity=[&](){ return std::stoi(Component(SELL_ITEM,"Amount to sell Amount Label")->GetLabel()); }; static auto UpdateMenu=[&](int32_t qty){ qty=std::clamp(qty,1,99); int pricePerItem=std::stoi(Component(SELL_ITEM,"Price per item Amount Label")->GetLabel()); Component(SELL_ITEM,"Amount to sell Amount Label")->SetLabel(std::to_string(qty)); Merchant&merchant=Merchant::GetCurrentTravelingMerchant(); const std::weak_ptritem=Component(SELL_ITEM,"Item Sell Header")->GetItem(); bool canSell=merchant.CanSellItem(item,GetQuantity()); std::string colorCode=""; if(!canSell)colorCode="#FF0000"; Component(SELL_ITEM,"Total Price Amount Label")->SetLabel(colorCode+std::to_string(qty*pricePerItem)); Component(SELL_ITEM,"Sell Button")->SetGrayedOut(!canSell); }; sellItemWindow->ADD("Item Sell Header",ItemMenuLabel)(geom2d::rect{{2,2},{188,12}},"Selling {}",Item::BLANK,1,ComponentAttr::OUTLINE|ComponentAttr::BACKGROUND|ComponentAttr::SHADOW|ComponentAttr::FIT_TO_LABEL)END; sellItemWindow->ADD("Price Per Item Label",MenuLabel)(geom2d::rect{{4,18},{188,12}},"Price Per Item",1.0f,ComponentAttr::LEFT_ALIGN|ComponentAttr::SHADOW)END; sellItemWindow->ADD("Amount to Sell Label",MenuLabel)(geom2d::rect{{4,34},{188,12}},"Amount to Sell",1.0f,ComponentAttr::LEFT_ALIGN|ComponentAttr::SHADOW)END; sellItemWindow->ADD("Price Label",MenuLabel)(geom2d::rect{{4,50},{188,12}},"Total Price",1.0f,ComponentAttr::LEFT_ALIGN|ComponentAttr::SHADOW)END; sellItemWindow->ADD("Price per item Amount Label",MenuLabel)(geom2d::rect{{sellItemWindow->size.x/2+28,18},{72,12}},"0",1.0f,ComponentAttr::SHADOW|ComponentAttr::FIT_TO_LABEL)END; sellItemWindow->ADD("Amount to sell Amount Label",MenuLabel)(geom2d::rect{{sellItemWindow->size.x/2+48,34},{32,12}},"0",1.0f,ComponentAttr::SHADOW|ComponentAttr::OUTLINE|ComponentAttr::FIT_TO_LABEL)END; sellItemWindow->ADD("Increase sell amount Button",MenuComponent)(geom2d::rect{{sellItemWindow->size.x/2+80+2,34},{12,12}},"+",[&](MenuFuncData data){ if(!incrementButtonDisabled){ UpdateMenu(GetQuantity()+1); } incrementButtonDisabled=false; return true; })END; sellItemWindow->ADD("Decrease sell amount Button",MenuComponent)(geom2d::rect{{sellItemWindow->size.x/2+48-14,34},{12,12}},"-",[](MenuFuncData data){ if(!incrementButtonDisabled){ UpdateMenu(GetQuantity()-1); } incrementButtonDisabled=false; return true; })END; sellItemWindow->ADD("Total Price Amount Label",MenuLabel)(geom2d::rect{{sellItemWindow->size.x/2+28,50},{72,12}},"0",1.0f,ComponentAttr::SHADOW|ComponentAttr::FIT_TO_LABEL)END; sellItemWindow->ADD("Sell Button",MenuComponent)(geom2d::rect{{sellItemWindow->size.x/2+18,70},{64,12}},"Sell",[&](MenuFuncData data){ Merchant&merchant=Merchant::GetCurrentTravelingMerchant(); merchant.SellItem(Component(SELL_ITEM,"Item Sell Header")->GetItem(),GetQuantity()); SoundEffect::PlaySFX("Sell Item",SoundEffect::CENTERED); Menu::CloseMenu(); return true; })END; sellItemWindow->ADD("Cancel Button",MenuComponent)(geom2d::rect{{sellItemWindow->size.x/2-82,70},{64,12}},"Cancel",[](MenuFuncData data){ Menu::CloseMenu(); return true; })END; sellItemWindow->SetupKeyboardNavigation( [](MenuType type,Data&returnData){ //On Open if(Component(type,"Sell Button")->IsGreyedOut()){ returnData="Cancel Button"; }else{ returnData="Sell Button"; } }, { //Button Key {game->KEY_START,{[](MenuFuncData data){ if(Component(data.menu.GetType(),"Sell Button")->IsGreyedOut()){ return ""; }else{ return "Sell"; } },[](MenuType type){ Component(type,"Sell Button")->Click(); }}}, {{game->KEY_SHOULDER,Pressed},{"Qty Up/Down",[](MenuType type){}}}, {{game->KEY_FASTSCROLLDOWN,PressedDAS},{"",[](MenuType type){ Component(type,"Increase sell amount Button")->Click(); if(Component(type,"Sell Button")->IsGreyedOut()){ Component(type,"Decrease sell amount Button")->Click(); } }}}, {{game->KEY_FASTSCROLLUP,PressedDAS},{"",[](MenuType type){ bool foundValidAmt=!Component(type,"Sell Button")->IsGreyedOut(); Component(type,"Decrease sell amount Button")->Click(); if(foundValidAmt&&Component(type,"Sell Button")->IsGreyedOut()){ Component(type,"Increase sell amount Button")->Click(); } }}}, {game->KEY_BACK,{"Back",[](MenuType type){ Menu::CloseMenu(); }}}, {{game->KEY_CONFIRM,PressedDAS},{"",[](MenuType type){ if(Menu::menus[type]->GetSelection().expired())return; incrementButtonDisabled=false; if(Menu::menus[type]->GetSelection().lock()->GetName()=="Increase sell amount Button"){ Component(type,"Increase sell amount Button")->Click(); if(Component(type,"Sell Button")->IsGreyedOut()){ Component(type,"Decrease sell amount Button")->Click(); } }else if(Menu::menus[type]->GetSelection().lock()->GetName()=="Decrease sell amount Button"){ bool foundValidAmt=!Component(type,"Sell Button")->IsGreyedOut(); Component(type,"Decrease sell amount Button")->Click(); if(foundValidAmt&&Component(type,"Sell Button")->IsGreyedOut()){ Component(type,"Increase sell amount Button")->Click(); } } incrementButtonDisabled=true; //We handled the clicks ourselves, we don't want it to cause another click on release. }}}, {game->KEY_CONFIRM,{"Select",[](MenuType type){}}}, } ,{ //Button Navigation Rules {"Cancel Button",{ .up="Decrease sell amount Button", .down="Decrease sell amount Button", .left="Sell Button", .right="Sell Button",}}, {"Sell Button",{ .up="Increase sell amount Button", .down="Increase sell amount Button", .left="Cancel Button", .right="Cancel Button",}}, {"Increase sell amount Button",{ .up="Sell Button", .down="Sell Button", .left="Decrease sell amount Button", .right="Decrease sell amount Button",}}, {"Decrease sell amount Button",{ .up="Cancel Button", .down="Cancel Button", .left="Increase sell amount Button", .right="Increase sell amount Button",}}, }); }