NPCs
{
	Greg
	{
		Strategy = NPC

		Camp Notification Unlock Condition = STORY_1_2

		#Size of each animation frame
		SheetFrameSize = 24,24

		# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
		4-Way Spritesheet = False
		
		Animations
		{
			# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
			# Animations must be defined in the same order as they are in their sprite sheets
			# The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator.
			DOWN = 1, 0.1, OneShot
			UP = 1, 0.1, OneShot
			LEFT = 1, 0.1, OneShot
			RIGHT = 1, 0.1, OneShot
		}

		Hurt Sound = Monster Hurt
		Death Sound = Slime Dead
		Walk Sound = Slime Walk
	}
	Sherman
	{
		Strategy = NPC

		Potion Crafting Unlock Condition = BOSS_1_B

		#Size of each animation frame
		SheetFrameSize = 24,24

		# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
		4-Way Spritesheet = False
		
		Animations
		{
			# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
			# Animations must be defined in the same order as they are in their sprite sheets
			# The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator.
			DOWN = 1, 0.1, OneShot
			UP = 1, 0.1, OneShot
			LEFT = 1, 0.1, OneShot
			RIGHT = 1, 0.1, OneShot
		}

		Hurt Sound = Monster Hurt
		Death Sound = Slime Dead
		Walk Sound = Slime Walk
	}
	Traveling Merchant
	{
		Strategy = NPC

		#Size of each animation frame
		SheetFrameSize = 24,24

		# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
		4-Way Spritesheet = False
		
		Animations
		{
			# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
			# Animations must be defined in the same order as they are in their sprite sheets
			# The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator.
			DOWN = 1, 0.1, OneShot
			UP = 1, 0.1, OneShot
			LEFT = 1, 0.1, OneShot
			RIGHT = 1, 0.1, OneShot
		}

		Hurt Sound = Monster Hurt
		Death Sound = Slime Dead
		Walk Sound = Slime Walk
	}
}