Achievement
{
	Area Unlocks
	{
		# Area Unlocks are automatically checked when a new map unlock is achieved.
		Camp Unlock
		{
			API Name = "CAMP_UNLOCK"
			Unlock Name = "STORY_1_1"
		}
		Blacksmith Unlock
		{
			API Name = "BLACKSMITH_UNLOCK"
			Unlock Name = "STORY_1_2"
		}
		Chapter 2 Unlock
		{
			API Name = "CHAPTER1_COMPLETE"
			Unlock Name = "STORY_1_3"
		}
	}
	Kill Unlocks
	{
		Total Kill API Name = "MONSTER_KILL_COUNT"

		# Achievements that start with "Kill Monsters" will be checked when a monster is killed.
		Kill Monsters 1
		{
			API Name = "KILL_SLIME_1"
			Monster Kill Count = 100
		}
		Kill Monsters 2
		{
			API Name = "KILL_SLIME_2"
			Monster Kill Count = 250
		}
		Kill Monsters 3
		{
			API Name = "KILL_SLIME_3"
			Monster Kill Count = 1000
		}

		##################################

		# For other Kill Encounter achievements, if they have a Monster Name the game looks for the name when a monster is killed and if it matches, you get awarded that achievement.
		# If a Time Limit is included, the encounter must be a boss encounter and
		Slime King
		{
			API Name = "SLIME_KING"
			Monster Name = "Slime King"
		}
		Slime King Destroyer
		{
			API Name = "SLIME_KING_DESTROYER"
			Time Limit = 60s
			Monster Name = "Slime King"
		}
		Ursule
		{
			API Name = "URSULE"
			Monster Name = "Ursule, Mother of Bears"
		}
		Ursule Destroyer
		{
			API Name = "URSULE_DESTROYER"
			Time Limit = 60s
			Monster Name = "Ursule, Mother of Bears"
		}
	}
	Class Unlocks
	{
		Warrior Lv5
		{
			API Name = "WARRIOR_LV5"
			Class Requirement = Warrior
			Level Requirement = 5
		}
		Ranger Lv5
		{
			API Name = "RANGER_LV5"
			Class Requirement = Ranger
			Level Requirement = 5
		}
		Wizard Lv5
		{
			API Name = "WIZARD_LV5"
			Class Requirement = Wizard
			Level Requirement = 5
		}
	}
	Equip Unlocks
	{
		Weapon Lv5
		{
			API Name = "WEAPON_LV5"
			Equip Slot = Weapon
			Upgrade Requirement = 5
		}
		Armor Lv5
		{
			API Name = "ARMOR_LV5"
			Equip Slot = Helmet,Armor,Gloves,Pants,Shoes
			Upgrade Requirement = 5
		}
		Armor Lv10
		{
			API Name = "ARMOR_LV10"
			Equip Slot = Helmet,Armor,Gloves,Pants,Shoes
			Upgrade Requirement = 10
		}
		Fully Decked Out
		{
			API Name = "FULLY_DECKED_OUT"
			Weapon Max Level = 5
			Armor Max Level = 10
		}
	}
}