Interface
{
    # How long to wait for the first initial delay auto shift to occur.
    InitialScrollDelay = 0.4s

    # How long to wait for subsequent scrolling through menu items.
    ScrollDelay = 0.2s

    # Scroll speed for ScrollableWindowComponents in pixels/sec
    AnalogScrollSpeed = 220 
    
    # The size of each side of the 9-patch menu sprite.
    9PatchSize = 24,24

    # The spacing between inputs and text in the input helper text displayer.
    InputHelperSpacing = 4

	# The back color of input keys.
	InputButtonBackCol = 15,8,47,255

	# The text color of input keys.
	InputButtonTextCol = 175,199,191,255

    # The original health display color.
    HUD Health Display Color = 255,255,255,255

    # The color the HUD changes when we take damage.
    HUD Take Damage Color = 128,0,0,255

    # The color the HUD changes when we take damage.
    HUD Heal Damage Color = 0,192,0,255

    # The amount of time it takes for the health to go from a damaging color back to its original color.
    HUD Health Change Time = 0.4s

    # How long between each reduction/addition of health.
    HUD Health Tick Rate = 0.01s

    # The original mana display color.
    HUD Mana Display Color = 192,192,255,255

    # The color the HUD changes when we take damage.
    HUD Reduce Mana Color = 192,192,255,255

    # The color the HUD changes when we take damage.
    HUD Restore Mana Color = 192,192,255,255

    # The amount of time it takes for the health to go from a damaging color back to its original color.
    HUD Mana Change Time = 0.4s

    # How long between each reduction/addition of health.
    HUD Mana Tick Rate = 0.01s

    # How long the timer text rises up
    HUD Level Up Timer = 0.2s
}