#pragma region License /* License (OLC-3) ~~~~~~~~~~~~~~~ Copyright 2024 Joshua Sigona Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions or derivations of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions or derivative works in binary form must reproduce the above copyright notice. This list of conditions and the following disclaimer must be reproduced in the documentation and/or other materials provided with the distribution. 3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Portions of this software are copyright © 2024 The FreeType Project (www.freetype.org). Please see LICENSE_FT.txt for more information. All rights reserved. */ #pragma endregion #include "CppUnitTest.h" #include "AdventuresInLestoria.h" #include "config.h" #include "ItemDrop.h" #include "Tutorial.h" #include "DamageNumber.h" #include "GameHelper.h" using namespace Microsoft::VisualStudio::CppUnitTestFramework; using namespace olc::utils; INCLUDE_MONSTER_DATA INCLUDE_game INCLUDE_GFX INCLUDE_DAMAGENUMBER_LIST INCLUDE_MONSTER_LIST INCLUDE_INITIALIZEGAMECONFIGURATIONS namespace BuffTests { TEST_CLASS(BuffTest) { public: std::unique_ptrtestGame; #pragma region Setup Functions void SetupTestMonster(){ InitializeGameConfigurations(); testGame.reset(new AiL(true)); ItemAttribute::Initialize(); ItemInfo::InitializeItems(); testGame->InitializeGraphics(); testGame->InitializeClasses(); sig::Animation::InitializeAnimations(); testGame->InitializeDefaultKeybinds(); testGame->InitializePlayer(); sig::Animation::SetupPlayerAnimations(); Menu::InitializeMenus(); Tutorial::Initialize(); Stats::InitializeDamageReductionTable(); GameState::Initialize(); GameState::STATE=GameState::states.at(States::State::GAME_RUN); testGame->ResetLevelStates(); #pragma region Setup a fake test map game->MAP_DATA["CAMPAIGN_1_1"]; game->_SetCurrentLevel("CAMPAIGN_1_1"); ItemDrop::ClearDrops(); #pragma endregion MonsterData testMonsterData{"TestName","Test Monster",30,10,5,{MonsterDropData{"Health Potion",100.f,1,1}},200.f}; MONSTER_DATA["TestName"]=testMonsterData; Menu::themes.SetInitialized(); GFX.SetInitialized(); DAMAGENUMBER_LIST.clear(); } void SetupMockMap(){ game->MAP_DATA["CAMPAIGN_1_1"]; ItemDrop::ClearDrops(); } #pragma endregion TEST_METHOD_INITIALIZE(BuffInitialize){ SetupTestMonster(); SetupMockMap(); } TEST_METHOD_CLEANUP(CleanupTests){ testGame->EndGame(); testGame->OnUserUpdate(0.f); testGame.reset(); } TEST_METHOD(AddBuffMonsterCallbackExpireFunctionTest){ Monster&m{game->SpawnMonster({},MONSTER_DATA.at("TestName"))}; Game::Update(0.f); Assert::AreEqual(size_t(0),m.GetBuffs(BuffType::AFFECTED_BY_LIGHTNING_BOLT).size(),L"Monsters do not have any lightning bolt affected buffs when spawning."); m.AddBuff(BuffType::AFFECTED_BY_LIGHTNING_BOLT,3.f,1,[](std::weak_ptrattachedTarget,Buff&b){attachedTarget.lock()->Hurt(5,attachedTarget.lock()->OnUpperLevel(),attachedTarget.lock()->GetZ());}); Assert::AreEqual(size_t(1),m.GetBuffs(BuffType::AFFECTED_BY_LIGHTNING_BOLT).size(),L"Monster now has Affected By Lightning Bolt buff. Should get hurt for 5 damage in 3 seconds..."); Game::Update(0.f); Game::Update(3.f); Assert::AreEqual(25,m.GetHealth(),L"Monster should have taken 5 health from the expired callback provided."); } TEST_METHOD(AddBuffPlayerCallbackExpireFunctionTest){ Assert::AreEqual(size_t(0),game->GetPlayer()->GetBuffs(BuffType::AFFECTED_BY_LIGHTNING_BOLT).size(),L"Player does not have any lightning bolt affected buffs when spawning."); game->GetPlayer()->AddBuff(BuffType::AFFECTED_BY_LIGHTNING_BOLT,3.f,1,[](Player*attachedTarget,Buff&b){attachedTarget->Hurt(5,attachedTarget->OnUpperLevel(),attachedTarget->GetZ());}); Assert::AreEqual(size_t(1),game->GetPlayer()->GetBuffs(BuffType::AFFECTED_BY_LIGHTNING_BOLT).size(),L"Player is now affected By Lightning Bolt buff. Should get hurt for 5 damage in 3 seconds..."); Game::Update(0.f); Game::Update(3.f); Assert::AreEqual(95,game->GetPlayer()->GetHealth(),L"Player should have taken 5 health from the expired callback provided."); } TEST_METHOD(MonsterHasBuffFunctionTest){ Monster&m{game->SpawnMonster({},MONSTER_DATA.at("TestName"))}; Game::Update(0.f); Assert::AreEqual(false,m.HasBuff(BuffType::SPEEDBOOST),L"Monster should not have a speedboost buff before being given one."); m.AddBuff(BuffType::ADRENALINE_RUSH,1.f,1.f); Assert::AreEqual(false,m.HasBuff(BuffType::SPEEDBOOST),L"Monster should not have a speedboost buff when given an unrelated buff."); m.AddBuff(BuffType::SPEEDBOOST,1.f,1.f); Assert::AreEqual(true,m.HasBuff(BuffType::SPEEDBOOST),L"Monster should now have a speedboost buff."); m.AddBuff(BuffType::SPEEDBOOST,2.f,1.f); Assert::AreEqual(true,m.HasBuff(BuffType::SPEEDBOOST),L"Monster should still report having a speedboost buff."); Game::Update(0.f); Game::Update(1.f); Assert::AreEqual(true,m.HasBuff(BuffType::SPEEDBOOST),L"Monster should still have one speedboost buff."); Game::Update(1.f); Assert::AreEqual(false,m.HasBuff(BuffType::SPEEDBOOST),L"Monster should no longer have a speedboost buff."); m.AddBuff(BuffType::SPEEDBOOST,1.f,1.f); m.RemoveBuff(BuffType::SPEEDBOOST); Assert::AreEqual(false,m.HasBuff(BuffType::SPEEDBOOST),L"Monster should no longer have a speedboost buff."); } TEST_METHOD(PlayerHasBuffFunctionTest){ Assert::AreEqual(false,game->GetPlayer()->HasBuff(BuffType::SPEEDBOOST),L"Player should not have a speedboost buff before being given one."); game->GetPlayer()->AddBuff(BuffType::ADRENALINE_RUSH,1.f,1.f); Assert::AreEqual(false,game->GetPlayer()->HasBuff(BuffType::SPEEDBOOST),L"Player should not have a speedboost buff when given an unrelated buff."); game->GetPlayer()->AddBuff(BuffType::SPEEDBOOST,1.f,1.f); Assert::AreEqual(true,game->GetPlayer()->HasBuff(BuffType::SPEEDBOOST),L"Player should now have a speedboost buff."); game->GetPlayer()->AddBuff(BuffType::SPEEDBOOST,2.f,1.f); Assert::AreEqual(true,game->GetPlayer()->HasBuff(BuffType::SPEEDBOOST),L"Player should still report having a speedboost buff."); Game::Update(0.f); Game::Update(1.f); Assert::AreEqual(true,game->GetPlayer()->HasBuff(BuffType::SPEEDBOOST),L"Player should still have one speedboost buff."); Game::Update(1.f); Assert::AreEqual(false,game->GetPlayer()->HasBuff(BuffType::SPEEDBOOST),L"Player should no longer have a speedboost buff."); game->GetPlayer()->AddBuff(BuffType::SPEEDBOOST,1.f,1.f); game->GetPlayer()->RemoveBuff(BuffType::SPEEDBOOST); Assert::AreEqual(false,game->GetPlayer()->HasBuff(BuffType::SPEEDBOOST),L"Player should no longer have a speedboost buff."); } }; }