ItemSet { # Wrap the entire set of stats in the number of pieces required. Example: # # Example Armor # { # 3 # { #Add a 3-set piece bonus for Example Armor of +5 bonus attack. # Attack = 5 # } # 5 # { #Add a 5-set piece bonus for Example Armor of +20 Health. # Health = 20 # } # } # # # Provide any stat name followed by its increase amount to add it to the set. Valid stat names and value examples are below: # # Defense = 5 # Adds 5 defense # Health = 3 # Adds 3 Health # Attack = 7 # Adds 7 attack # Defense % = 2% # Adds 2% defense # Attack % = 5% # Adds 5% attack # Move Spd % = 10% # Grants 10% more movement speed. # CDR = 14% # Grants 14% cooldown reduction. # Crit Rate = 5% # Grants 5% crit rate. # Crit Dmg = 25% # Grants 25% bonus crit damage. # Health % = 30% # Grants 30% Max health # HP6 Recovery % = 4% # Grants 4% HP recovery every 6 seconds. # HP4 Recovery % = 2% # Grants 2% HP recovery every 4 seconds. # Damage Reduction = 2% # Grants 2% direct damage reduction # # # All Possible Stat modifications can be found in ItemStats.txt # Leather { 2 { Health % = 3% } 4 { HP6 Recovery % = 1% } } Copper { 2 { Defense = 25 } 4 { Damage Reduction = 1% } } Shell { 2 { Move Spd % = 5% } 4 { CDR = 7% } } Bone { 2 { Crit Rate = 5% } 4 { Crit Dmg = 7% } } ??? { 2 { Crit Rate = 3% Move Spd % = 5% Attack = 2% } 4 { Crit Dmg = 7% CDR = 5% Health % = 2% } } Enchanted Leather { 2 { Health % = 10% } 4 { HP4 Recovery % = 1% } } Adamantite { 2 { Defense = 120 } 4 { Damage Reduction = 10% } } Iron Shell { 2 { Move Spd % = 10% } 4 { CDR = 15% } } Cursed Bone { 2 { Crit Rate = 10% } 4 { Crit Dmg = 15% } } }