February 28th -> Begin Internal Game Playtesting March 6th -> Discord/Friend Playtesting March 30th -> Public Demo Release end of worldmap is visible. needs to be extended a little bit distance on 1_1 between first and second Enemy spawn feels to empty Materials for initial craft seems to be wrong? need to recheck do we need a minimap? (maybe with fog of war?) Maybe polling that once testing with more people. should gemstones dropp from boss stages aswell? (Maybe lower droprate?) Toggle for displaying error messages Equip Gear using Start menu tutorial Steam Controller SDK Steam Rich Presence Add in vsync system option Remove Unlock All Button Fix scaling on some UI equip windows. When your game wants keyboard input (e.g. when naming avatars), you use the API to automatically bring up the text entry UI. Start your game in fullscreen by default when the user is running Steam Big Picture (the "SteamTenfoot" environment variable will be set) Sword attack should linger Add game file debug logging Automatically pause if controller is disconnected (while using a controller) PS5 LED color support Make another actions config file for the main build (The app # is different)