#pragma region License
/*
License (OLC-3)
~~~~~~~~~~~~~~~

Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>

Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:

1. Redistributions or derivations of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.

2. Redistributions or derivative works in binary form must reproduce the above
copyright notice. This list of conditions and the following	disclaimer must be
reproduced in the documentation and/or other materials provided with the distribution.

3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS	"AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT	HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL,	SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT	(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.

Portions of this software are copyright � 2024 The FreeType
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
All rights reserved.
*/
#pragma endregion
#include "CppUnitTest.h"
#include "AdventuresInLestoria.h"
#include "config.h"
#include "ItemDrop.h"
#include "Tutorial.h"
#include "DamageNumber.h"
#include "GameHelper.h"

using namespace Microsoft::VisualStudio::CppUnitTestFramework;
using namespace olc::utils;

INCLUDE_MONSTER_DATA
INCLUDE_game
INCLUDE_GFX
INCLUDE_DAMAGENUMBER_LIST
INCLUDE_MONSTER_LIST
INCLUDE_INITIALIZEGAMECONFIGURATIONS

namespace BuffTests
{
	TEST_CLASS(BuffTest)
	{
	public:
		std::unique_ptr<AiL>testGame;
		#pragma region Setup Functions
		void SetupTestMonster(){
			InitializeGameConfigurations();
			testGame.reset(new AiL(true));
			ItemAttribute::Initialize();
			ItemInfo::InitializeItems();
			testGame->InitializeGraphics();
			testGame->InitializeClasses();
			sig::Animation::InitializeAnimations();
			testGame->InitializeDefaultKeybinds();
			testGame->InitializePlayer();
			sig::Animation::SetupPlayerAnimations();
			Menu::InitializeMenus();
			Tutorial::Initialize();
			Stats::InitializeDamageReductionTable();

			GameState::Initialize();
			GameState::STATE=GameState::states.at(States::State::GAME_RUN);
			testGame->ResetLevelStates();
			
			#pragma region Setup a fake test map
				game->MAP_DATA["CAMPAIGN_1_1"];
				game->_SetCurrentLevel("CAMPAIGN_1_1");
				ItemDrop::ClearDrops();
			#pragma endregion

			MonsterData testMonsterData{"TestName","Test Monster",30,10,5,{MonsterDropData{"Health Potion",100.f,1,1}},200.f};
			MONSTER_DATA["TestName"]=testMonsterData;

			Menu::themes.SetInitialized();
			GFX.SetInitialized();
			DAMAGENUMBER_LIST.clear();
		}
		void SetupMockMap(){
			game->MAP_DATA["CAMPAIGN_1_1"];
			ItemDrop::ClearDrops();
		}
		#pragma endregion

		TEST_METHOD_INITIALIZE(BuffInitialize){
			SetupTestMonster();
			SetupMockMap();
		}
		TEST_METHOD_CLEANUP(CleanupTests){
			testGame->EndGame();
			testGame->OnUserUpdate(0.f);
			testGame.reset();
		}
		TEST_METHOD(AddBuffMonsterCallbackExpireFunctionTest){
			Monster&m{game->SpawnMonster({},MONSTER_DATA.at("TestName"))};
			Game::Update(0.f);
			Assert::AreEqual(size_t(0),m.GetBuffs(BuffType::AFFECTED_BY_LIGHTNING_BOLT).size(),L"Monsters do not have any lightning bolt affected buffs when spawning.");
			m.AddBuff(BuffType::AFFECTED_BY_LIGHTNING_BOLT,3.f,1,[](std::weak_ptr<Monster>attachedTarget,Buff&b){attachedTarget.lock()->Hurt(5,attachedTarget.lock()->OnUpperLevel(),attachedTarget.lock()->GetZ());});
			Assert::AreEqual(size_t(1),m.GetBuffs(BuffType::AFFECTED_BY_LIGHTNING_BOLT).size(),L"Monster now has Affected By Lightning Bolt buff. Should get hurt for 5 damage in 3 seconds...");
			Game::Update(0.f);
			Game::Update(3.f);
			Assert::AreEqual(25,m.GetHealth(),L"Monster should have taken 5 health from the expired callback provided.");
		}
		TEST_METHOD(AddBuffPlayerCallbackExpireFunctionTest){
			Assert::AreEqual(size_t(0),game->GetPlayer()->GetBuffs(BuffType::AFFECTED_BY_LIGHTNING_BOLT).size(),L"Player does not have any lightning bolt affected buffs when spawning.");
			game->GetPlayer()->AddBuff(BuffType::AFFECTED_BY_LIGHTNING_BOLT,3.f,1,[](Player*attachedTarget,Buff&b){attachedTarget->Hurt(5,attachedTarget->OnUpperLevel(),attachedTarget->GetZ());});
			Assert::AreEqual(size_t(1),game->GetPlayer()->GetBuffs(BuffType::AFFECTED_BY_LIGHTNING_BOLT).size(),L"Player is now affected By Lightning Bolt buff. Should get hurt for 5 damage in 3 seconds...");
			Game::Update(0.f);
			Game::Update(3.f);
			Assert::AreEqual(95,game->GetPlayer()->GetHealth(),L"Player should have taken 5 health from the expired callback provided.");
		}
		TEST_METHOD(MonsterHasBuffFunctionTest){
			Monster&m{game->SpawnMonster({},MONSTER_DATA.at("TestName"))};
			Game::Update(0.f);
			Assert::AreEqual(false,m.HasBuff(BuffType::SPEEDBOOST),L"Monster should not have a speedboost buff before being given one.");
			m.AddBuff(BuffType::ADRENALINE_RUSH,1.f,1.f);
			Assert::AreEqual(false,m.HasBuff(BuffType::SPEEDBOOST),L"Monster should not have a speedboost buff when given an unrelated buff.");
			m.AddBuff(BuffType::SPEEDBOOST,1.f,1.f);
			Assert::AreEqual(true,m.HasBuff(BuffType::SPEEDBOOST),L"Monster should now have a speedboost buff.");
			m.AddBuff(BuffType::SPEEDBOOST,2.f,1.f);
			Assert::AreEqual(true,m.HasBuff(BuffType::SPEEDBOOST),L"Monster should still report having a speedboost buff.");
			Game::Update(0.f);
			Game::Update(1.f);
			Assert::AreEqual(true,m.HasBuff(BuffType::SPEEDBOOST),L"Monster should still have one speedboost buff.");
			Game::Update(1.f);
			Assert::AreEqual(false,m.HasBuff(BuffType::SPEEDBOOST),L"Monster should no longer have a speedboost buff.");
			m.AddBuff(BuffType::SPEEDBOOST,1.f,1.f);
			m.RemoveBuff(BuffType::SPEEDBOOST);
			Assert::AreEqual(false,m.HasBuff(BuffType::SPEEDBOOST),L"Monster should no longer have a speedboost buff.");
		}
		TEST_METHOD(PlayerHasBuffFunctionTest){
			Assert::AreEqual(false,game->GetPlayer()->HasBuff(BuffType::SPEEDBOOST),L"Player should not have a speedboost buff before being given one.");
			game->GetPlayer()->AddBuff(BuffType::ADRENALINE_RUSH,1.f,1.f);
			Assert::AreEqual(false,game->GetPlayer()->HasBuff(BuffType::SPEEDBOOST),L"Player should not have a speedboost buff when given an unrelated buff.");
			game->GetPlayer()->AddBuff(BuffType::SPEEDBOOST,1.f,1.f);
			Assert::AreEqual(true,game->GetPlayer()->HasBuff(BuffType::SPEEDBOOST),L"Player should now have a speedboost buff.");
			game->GetPlayer()->AddBuff(BuffType::SPEEDBOOST,2.f,1.f);
			Assert::AreEqual(true,game->GetPlayer()->HasBuff(BuffType::SPEEDBOOST),L"Player should still report having a speedboost buff.");
			Game::Update(0.f);
			Game::Update(1.f);
			Assert::AreEqual(true,game->GetPlayer()->HasBuff(BuffType::SPEEDBOOST),L"Player should still have one speedboost buff.");
			Game::Update(1.f);
			Assert::AreEqual(false,game->GetPlayer()->HasBuff(BuffType::SPEEDBOOST),L"Player should no longer have a speedboost buff.");
			game->GetPlayer()->AddBuff(BuffType::SPEEDBOOST,1.f,1.f);
			game->GetPlayer()->RemoveBuff(BuffType::SPEEDBOOST);
			Assert::AreEqual(false,game->GetPlayer()->HasBuff(BuffType::SPEEDBOOST),L"Player should no longer have a speedboost buff.");
		}
	};
}