Equipment { Leather Helmet { DisplayName = Leather Helmet Slot = Helmet PartofSet = Leather ItemCategory = Equipment # Stat Values of the item based on Enhancement level. # See ItemSets.txt for valid stat names StatValues = Defense,Health,Attack StatValues[0] = 3,2,0 StatValues[1] = 4,3,0 StatValues[2] = 5,3,0 StatValues[3] = 6,4,1 StatValues[4] = 6,5,2 StatValues[5] = 7,5,2 StatValues[6] = 8,5,2 StatValues[7] = 9,6,3 StatValues[8] = 9,7,4 StatValues[9] = 10,7,4 StatValues[10] = 11,8,4 } Leather Armor { DisplayName = Leather Armor Slot = Armor PartofSet = Leather ItemCategory = Equipment # Stat Values of the item based on Enhancement level. # See ItemSets.txt for valid stat names StatValues = Defense,Health,Attack StatValues[0] = 5,1,0 StatValues[1] = 6,1,0 StatValues[2] = 7,2,0 StatValues[3] = 8,2,1 StatValues[4] = 9,3,2 StatValues[5] = 10,3,2 StatValues[6] = 11,4,2 StatValues[7] = 12,4,3 StatValues[8] = 13,5,4 StatValues[9] = 14,6,4 StatValues[10] = 15,7,4 } Leather Pants { DisplayName = Leather Pants Slot = Pants PartofSet = Leather ItemCategory = Equipment # Stat Values of the item based on Enhancement level. # See ItemSets.txt for valid stat names StatValues = Defense,Health,Attack StatValues[0] = 4,1,1 StatValues[1] = 5,1,1 StatValues[2] = 6,1,2 StatValues[3] = 7,2,2 StatValues[4] = 8,2,3 StatValues[5] = 9,3,3 StatValues[6] = 10,3,4 StatValues[7] = 11,4,4 StatValues[8] = 12,5,5 StatValues[9] = 13,5,6 StatValues[10] = 14,5,7 } Leather Gloves { DisplayName = Leather Gloves Slot = Gloves PartofSet = Leather ItemCategory = Equipment # Stat Values of the item based on Enhancement level. # See ItemSets.txt for valid stat names StatValues = Defense,Health,Attack StatValues[0] = 1,0,1 StatValues[1] = 2,0,3 StatValues[2] = 3,0,3 StatValues[3] = 3,1,4 StatValues[4] = 4,2,5 StatValues[5] = 5,2,5 StatValues[6] = 6,2,5 StatValues[7] = 6,3,6 StatValues[8] = 7,4,7 StatValues[9] = 8,4,7 StatValues[10] = 8,4,8 } Leather Shoes { DisplayName = Leather Shoes Slot = Shoes PartofSet = Leather ItemCategory = Equipment # Stat Values of the item based on Enhancement level. # See ItemSets.txt for valid stat names StatValues = Defense,Health,Attack StatValues[0] = 2,1,0 StatValues[1] = 3,1,1 StatValues[2] = 4,2,1 StatValues[3] = 4,2,2 StatValues[4] = 5,3,2 StatValues[5] = 6,3,3 StatValues[6] = 7,4,3 StatValues[7] = 7,4,4 StatValues[8] = 8,5,4 StatValues[9] = 9,5,4 StatValues[10] = 9,5,5 } Copper Helmet { DisplayName = Copper Helmet Slot = Helmet PartofSet = Copper ItemCategory = Equipment # Stat Values of the item based on Enhancement level. # See ItemSets.txt for valid stat names StatValues = Defense,Health,Attack StatValues[0] = 7,5,2 StatValues[1] = 9,5,2 StatValues[2] = 10,6,3 StatValues[3] = 11,7,4 StatValues[4] = 12,7,4 StatValues[5] = 13,8,4 StatValues[6] = 15,9,4 StatValues[7] = 16,10,5 StatValues[8] = 17,11,5 StatValues[9] = 18,12,5 StatValues[10] = 20,12,5 } Copper Armor { DisplayName = Copper Armor Slot = Armor PartofSet = Copper ItemCategory = Equipment # Stat Values of the item based on Enhancement level. # See ItemSets.txt for valid stat names StatValues = Defense,Health,Attack StatValues[0] = 10,3,2 StatValues[1] = 11,4,2 StatValues[2] = 12,4,3 StatValues[3] = 13,5,4 StatValues[4] = 14,6,4 StatValues[5] = 15,7,4 StatValues[6] = 17,7,4 StatValues[7] = 19,8,5 StatValues[8] = 21,8,5 StatValues[9] = 23,9,5 StatValues[10] = 25,10,5 } Copper Pants { DisplayName = Copper Pants Slot = Pants PartofSet = Copper ItemCategory = Equipment # Stat Values of the item based on Enhancement level. # See ItemSets.txt for valid stat names StatValues = Defense,Health,Attack StatValues[0] = 9,3,3 StatValues[1] = 10,3,4 StatValues[2] = 11,4,4 StatValues[3] = 12,5,5 StatValues[4] = 13,5,6 StatValues[5] = 14,5,7 StatValues[6] = 15,6,7 StatValues[7] = 17,6,8 StatValues[8] = 18,7,8 StatValues[9] = 20,7,9 StatValues[10] = 22,8,10 } Copper Gloves { DisplayName = Copper Gloves Slot = Gloves PartofSet = Copper ItemCategory = Equipment # Stat Values of the item based on Enhancement level. # See ItemSets.txt for valid stat names StatValues = Defense,Health,Attack StatValues[0] = 5,2,5 StatValues[1] = 6,2,5 StatValues[2] = 6,3,6 StatValues[3] = 7,4,7 StatValues[4] = 8,4,7 StatValues[5] = 8,4,8 StatValues[6] = 8,4,9 StatValues[7] = 9,5,10 StatValues[8] = 9,5,11 StatValues[9] = 10,5,12 StatValues[10] = 11,5,12 } Copper Shoes { DisplayName = Copper Shoes Slot = Shoes PartofSet = Copper ItemCategory = Equipment # Stat Values of the item based on Enhancement level. # See ItemSets.txt for valid stat names StatValues = Defense,Health,Attack StatValues[0] = 6,3,3 StatValues[1] = 7,3,3 StatValues[2] = 7,4,4 StatValues[3] = 8,5,4 StatValues[4] = 9,5,4 StatValues[5] = 9,5,5 StatValues[6] = 9,6,5 StatValues[7] = 10,6,6 StatValues[8] = 10,7,6 StatValues[9] = 11,7,7 StatValues[10] = 12,8,8 } Shell Helmet { DisplayName = Shell Helmet Slot = Helmet PartofSet = Shell ItemCategory = Equipment # Stat Values of the item based on Enhancement level. # See ItemSets.txt for valid stat names StatValues = Defense,Health,Attack StatValues[0] = 12,8,4 StatValues[1] = 13,8,4 StatValues[2] = 18,9,4 StatValues[3] = 20,10,5 StatValues[4] = 22,11,5 StatValues[5] = 24,12,5 StatValues[6] = 29,12,5 StatValues[7] = 31,13,5 StatValues[8] = 33,13,6 StatValues[9] = 35,14,6 StatValues[10] = 40,14,6 } Shell Armor { DisplayName = Shell Armor Slot = Armor PartofSet = Shell ItemCategory = Equipment # Stat Values of the item based on Enhancement level. # See ItemSets.txt for valid stat names StatValues = Defense,Health,Attack StatValues[0] = 14,6,4 StatValues[1] = 15,7,4 StatValues[2] = 20,7,4 StatValues[3] = 24,8,5 StatValues[4] = 28,8,5 StatValues[5] = 33,9,5 StatValues[6] = 37,10,5 StatValues[7] = 41,11,5 StatValues[8] = 45,11,6 StatValues[9] = 51,12,6 StatValues[10] = 57,12,6 } Shell Pants { DisplayName = Shell Pants Slot = Pants PartofSet = Shell ItemCategory = Equipment # Stat Values of the item based on Enhancement level. # See ItemSets.txt for valid stat names StatValues = Defense,Health,Attack StatValues[0] = 13,5,6 StatValues[1] = 14,5,7 StatValues[2] = 16,6,7 StatValues[3] = 19,6,8 StatValues[4] = 21,7,8 StatValues[5] = 24,7,9 StatValues[6] = 26,8,10 StatValues[7] = 30,8,11 StatValues[8] = 34,9,11 StatValues[9] = 38,9,12 StatValues[10] = 42,10,12 } Shell Gloves { DisplayName = Shell Gloves Slot = Gloves PartofSet = Shell ItemCategory = Equipment # Stat Values of the item based on Enhancement level. # See ItemSets.txt for valid stat names StatValues = Defense,Health,Attack StatValues[0] = 8,4,7 StatValues[1] = 8,4,8 StatValues[2] = 8,4,9 StatValues[3] = 9,5,10 StatValues[4] = 9,5,11 StatValues[5] = 10,5,12 StatValues[6] = 11,5,12 StatValues[7] = 12,5,13 StatValues[8] = 13,6,13 StatValues[9] = 14,6,14 StatValues[10] = 15,6,14 } Shell Shoes { DisplayName = Shell Shoes Slot = Shoes PartofSet = Shell ItemCategory = Equipment # Stat Values of the item based on Enhancement level. # See ItemSets.txt for valid stat names StatValues = Defense,Health,Attack StatValues[0] = 9,5,4 StatValues[1] = 9,5,5 StatValues[2] = 9,6,6 StatValues[3] = 10,6,6 StatValues[4] = 10,7,7 StatValues[5] = 11,7,7 StatValues[6] = 12,8,8 StatValues[7] = 13,8,8 StatValues[8] = 14,9,9 StatValues[9] = 15,9,9 StatValues[10] = 16,10,10 } Bone Helmet { DisplayName = Bone Helmet Slot = Helmet PartofSet = Bone ItemCategory = Equipment # Stat Values of the item based on Enhancement level. # See ItemSets.txt for valid stat names StatValues = Defense,Health,Attack StatValues[0] = 24,12,5 StatValues[1] = 29,12,5 StatValues[2] = 31,13,5 StatValues[3] = 33,13,6 StatValues[4] = 35,14,6 StatValues[5] = 40,14,6 StatValues[6] = 42,15,6 StatValues[7] = 44,16,7 StatValues[8] = 46,17,7 StatValues[9] = 51,17,7 StatValues[10] = 53,19,7 } Bone Armor { DisplayName = Bone Armor Slot = Armor PartofSet = Bone ItemCategory = Equipment # Stat Values of the item based on Enhancement level. # See ItemSets.txt for valid stat names StatValues = Defense,Health,Attack StatValues[0] = 33,9,5 StatValues[1] = 37,10,5 StatValues[2] = 41,11,5 StatValues[3] = 45,11,6 StatValues[4] = 51,12,6 StatValues[5] = 57,12,6 StatValues[6] = 61,13,6 StatValues[7] = 64,13,7 StatValues[8] = 67,13,7 StatValues[9] = 70,14,7 StatValues[10] = 72,14,7 } Bone Pants { DisplayName = Bone Pants Slot = Pants PartofSet = Bone ItemCategory = Equipment Description = Pants made out of hardened bone. # Stat Values of the item based on Enhancement level. # See ItemSets.txt for valid stat names StatValues = Defense,Health,Attack StatValues[0] = 24,7,9 StatValues[1] = 26,8,10 StatValues[2] = 30,8,11 StatValues[3] = 34,9,11 StatValues[4] = 38,9,12 StatValues[5] = 42,10,12 StatValues[6] = 45,10,13 StatValues[7] = 49,11,13 StatValues[8] = 53,11,13 StatValues[9] = 57,11,14 StatValues[10] = 61,12,14 } Bone Gloves { DisplayName = Bone Gloves Slot = Gloves PartofSet = Bone ItemCategory = Equipment # Stat Values of the item based on Enhancement level. # See ItemSets.txt for valid stat names StatValues = Defense,Health,Attack StatValues[0] = 9,5,11 StatValues[1] = 10,5,12 StatValues[2] = 11,5,13 StatValues[3] = 12,6,13 StatValues[4] = 13,6,14 StatValues[5] = 14,6,14 StatValues[6] = 15,6,15 StatValues[7] = 16,7,16 StatValues[8] = 17,7,17 StatValues[9] = 18,7,17 StatValues[10] = 19,7,19 } Bone Shoes { DisplayName = Bone Shoes Slot = Shoes PartofSet = Bone ItemCategory = Equipment # Stat Values of the item based on Enhancement level. # See ItemSets.txt for valid stat names StatValues = Defense,Health,Attack StatValues[0] = 11,7,7 StatValues[1] = 11,8,8 StatValues[2] = 12,8,8 StatValues[3] = 13,9,9 StatValues[4] = 14,9,9 StatValues[5] = 15,10,10 StatValues[6] = 16,10,10 StatValues[7] = 17,11,11 StatValues[8] = 18,11,11 StatValues[9] = 19,11,11 StatValues[10] = 21,12,12 } }